Commit Graph

98 Commits

Author SHA1 Message Date
baldurk 039b65f89f Add a viewer of the diagnostic log in the UI itself 2019-06-27 10:22:13 +01:00
baldurk 694524c7bd Allow querying the shader encoding supported by custom shaders
* This is distinct from target shaders in the remote proxy case - custom shaders
  are built locally.
2019-05-22 16:09:18 +01:00
Haiyu Zhen ca54a910f5 Add --replayhost command line option for qrenderdoc
This allows users to specify which remote host to connect to on startup.
2019-02-07 23:46:33 +00:00
baldurk 86ff87863e Update copyright years to 2019 2019-02-01 18:32:13 +00:00
baldurk 67ba5f3ed1 Split extensions interface into separate header, add dialog box helpers 2018-10-24 12:22:54 +01:00
baldurk 8447e43e78 Fix panel menus 2018-10-23 15:15:39 +01:00
baldurk 94dfb9890b Allow registering window, panel and context menu items with callbacks 2018-10-23 14:23:12 +01:00
baldurk dd3a352408 Add registration and loading of extensions through a management window 2018-10-23 14:23:11 +01:00
baldurk 0cd0dce704 Don't overload Replay() return type with concrete ReplayManager 2018-10-23 14:23:10 +01:00
baldurk 5406227152 Call CreateWindowingData on the main UI thread
* This allows mac to patch-up the widget to be renderable, and has to happen on
  the UI thread.
2018-08-31 22:14:12 +01:00
baldurk 197a279e31 Add missing override specifier 2018-08-09 17:53:50 +01:00
baldurk a81e4a2b45 Pass through and allow different source shader encodings when editing
* This means e.g. the D3D11 back-end can accept DXBC directly if the UI can
  provide it, or compile from HLSL as before.
* More importantly, the Vulkan back-end can take SPIR-V compiled from any
  source, or compile from GLSL as before as a fall-back.
2018-08-09 16:56:52 +01:00
baldurk a4dfad6e82 Add a backend query to check shader encodings BuildTargetShader allows
* This will allow the backend to specify both the native format (e.g. SPIR-V,
  DXBC) as well as a language it might be able to internally compile (GLSL or
  HLSL).
* The caller will then able to decide for itself whether it wants to compile to
  native format and pass that down, or pass the language down and let it be
  built internally.
* Currently BuildTargetShader still only accepts shader source.
2018-08-09 16:56:51 +01:00
baldurk 0dda96a045 Change previous/next/parent IDs in DrawcallDescription to pointers
* This is a legacy holdover from the C# interop not being able to preserve
  pointers easily.
2018-06-18 18:39:06 +01:00
baldurk 14e3a3d360 Move API-agnostic pipeline state wrapper into core interface
* There's no need for this to be in the UI, and moving it allows it to be used
  from script which is very useful.
2018-06-18 18:39:06 +01:00
baldurk 2d0f675ca8 Add socket-based interop with RGP and profile embedding in captures 2018-04-25 19:10:51 +01:00
baldurk 1792673864 Show an error message if saving changes fails 2018-02-19 00:52:14 +00:00
baldurk 934800793a Improve workflow for capture import/export
* If the export doesn't need buffers, we export directly from the loaded
  capture file instead of re-loading it.
* Add progress bars for the load step so it shows what's happening
  instead of looking stalled.
* Reduce compression rate on XML+ZIP buffers as it took too long trying
  to compress when exporting large captures.
2018-02-19 00:52:13 +00:00
baldurk dda5629426 Don't sort resource list in resource inspector every time 2018-02-16 13:33:58 +00:00
baldurk e7991c07eb Add ability to create a mapping from RGP linear/interopId <=> eventId 2018-01-11 16:44:57 +00:00
baldurk e305029ddd Update copyright years to 2018 2018-01-01 17:55:29 +00:00
baldurk 6572cd97f5 Tidy up handling of windowing data, make it a bit more type safe 2018-01-01 17:31:19 +00:00
baldurk ebaefc82a9 Normalise and make python/public interface more consistent
* We enforce a naming scheme more strongly - types, member functions,
  and enum values must be UpperCaseCamel, and member variables must be
  lowerCaseCamel. No underscores allowed.
* eventId not eventID or EID, and Id preferred to ID in general. Also
  for resourceId.
* Removed some lingering hungarian m_Foo naming.
* Some pipeline state structs that are almost identical between the
  different APIs are pulled out into common structs. Where something
  doesn't make sense (e.g. viewport enable for vulkan) it will just be
  set to a sensible default (in that case always true).
* Changed scissors to be x/y & width/height instead of sometimes
  left/top/right/bottom
* Abbreviations are discouraged, e.g. operation not op, function not
  func.
2017-12-22 13:02:36 +00:00
baldurk 0b527fab49 Use rdc types instead of Qt containers in public QRenderDoc interface
* This is to support python bindings - the pyside implementation of
  QVector, QString, etc is not available to SWIG, so SWIG treates these
  all as opaque types.
* Rather than trying to set up bindings that work for rdcarray and
  QList/QVector, or implementing separate bindings, we instead just say
  that the public interface must use the rdc types. In most cases they
  seamlessly convert to/from Qt types anyway.
* In a couple of places we use an array of pairs instead of a map. In
  future we probably want an rdcdict or rdcmap with proper dict bindings
  in python.
2017-12-13 22:43:01 +00:00
baldurk 602511bf33 Reduce parameters that need to be passed for viewing shaders 2017-11-22 19:11:27 +00:00
baldurk e75a468d3c Remove direct include of Code/CaptureContext.h in almost all files
* This is a leftover from before the interface was hoisted out, and most
  windows were still calling directly to CaptureContext instead of via
  the public ICaptureContext interface
2017-11-22 19:11:20 +00:00
baldurk c860d8baa3 Fix uninitialized variable warnings from static analysis
* Reported by Coverity Scan
2017-11-22 11:31:07 +00:00
baldurk 016bc29609 Add a tool menu item that will recompress a capture file 2017-11-17 16:33:05 +00:00
baldurk 4a4089f316 Add generic user-provided notes to save along with the capture.
* In future one of the notes items would be for gathered hardware info.
  Not automatically, but with one button press the full configuration
  can be embedded.
2017-11-17 16:31:03 +00:00
baldurk 19974e1771 Move bookmark storage centrally and save it with capture. Refs #501 2017-11-17 16:31:03 +00:00
baldurk c00a6ca8ef Add notion of UI modifications to a capture, saved in .rdc sections 2017-11-17 16:31:01 +00:00
baldurk 33ff48811b Normalise terminology in UI code - don't call captures 'logs'
* Log is an overloaded term since it can also mean the debug log. We now
  consistently refer to capture files as capture files or just captures
  for short. The log is just for log messages and diagnostics.
* The user-facing UI was mostly already consistent, but many of the
  public interfaces exposed to python needed to be renamed, and it made
  more sense just to make everything consistent.
2017-11-17 16:30:57 +00:00
baldurk 200f0799a4 Generate clickable links to resource inspector in RDTreeWidget 2017-11-17 16:30:56 +00:00
baldurk 2ac0802b10 When a custom name is changed, refresh the UI to propagate it properly 2017-11-17 16:30:54 +00:00
baldurk 7c8628b237 Centralise resource naming with capture context to allow customisation
* We remove the now unneeded name fields in buffer/texture descriptions
  and some of the pipeline state structs.
* A single function will give the human-readable name for a resource id.
  This will look up a custom set of renames, on top of the names from
  the resource descriptions.
2017-11-17 16:30:53 +00:00
baldurk d009ed3b30 Add a resource inspector window for viewing resource details 2017-11-17 16:30:52 +00:00
baldurk 152abc501a Fetch structured file on capture load so it's available persistently 2017-11-17 16:30:50 +00:00
baldurk e6c5c03896 Remove rdctype namespace. Rename rdctype::str -> rdcstr, rdcarray, etc
* Since these types are more prevalent than originally designed, it
  makes more sense to remove the namespace for ease of typing/naming.
* Also add a specialised type 'bytebuf' for an array of bytes.
* This makes mapping easier to SWIG since there's no special casing for
  namespaced arrays. Especially so for nested cases like
  rdctype::array<rdctype::str> -> rdcarray<rdcstr>
2017-11-03 16:04:59 +00:00
baldurk 42abaf2b4f Prefer using VK_AMD_shader_info to disassemble when available. 2017-10-23 15:05:29 +01:00
Matthäus G. Chajdas b39844bb59 Hook up the counter capture and result display. 2017-08-24 13:21:04 +01:00
Matthäus G. Chajdas 03343239c7 Implement a Performance Counter Viewer pane, hook up selection dialog 2017-08-24 13:21:03 +01:00
baldurk 9b4ee72af6 Pass pipeline state around by reference instead of copying by value 2017-08-18 19:37:18 +01:00
baldurk 7f6dc8d91c Initialise unread message count to 0 2017-07-28 19:06:40 +01:00
baldurk 41092e869f Allow clicking 'next draw' from the frame start marker at EID 0 2017-07-17 12:36:04 +01:00
baldurk d3d1bcd136 Add work in progress timeline bar
* Has an EID scale bar along the top, and simple zoom/pan, but nothing
  else.
2017-07-13 18:44:41 +01:00
baldurk 0ecc6ca877 Enable QT_NO_CAST_FROM_ASCII & QT_NO_CAST_TO_ASCII
* Added a couple of utility macros to help with the conversion. lit() is
  paired with tr() for untranslated text.
* QFormatStr is more explicitly for non-textual formatting strings.
* Both are just #define'd to QStringLiteral()
2017-05-02 22:58:12 +01:00
baldurk 2a4596e06a Add python shell qt window 2017-04-19 18:03:19 +01:00
baldurk ea1dbc27f9 Remove parent widget parameter from shader view/edit/debug functions 2017-04-18 14:57:48 +01:00
baldurk 35f9c53486 Rename *Method to *Callback to be more explicit in the name 2017-04-18 14:57:48 +01:00
baldurk ceb73b85d9 Rename ILogViewerForm to ILogViewer 2017-04-18 14:57:48 +01:00