* We add a button with a link icon to indicate that it goes to the
resource details. We'll re-use the crosshair as a visual metaphor for
any interactive widget that goes to the resource inspector.
* To remove any possible confusion, we change the icon for the texture
list and locked tabs in the texture viewer to not include the link.
* We remove the now unneeded name fields in buffer/texture descriptions
and some of the pipeline state structs.
* A single function will give the human-readable name for a resource id.
This will look up a custom set of renames, on top of the names from
the resource descriptions.
* This item delegate will forward on either to a specified other
delegate or to the base implementation. This allows chaining delegates
(i.e. having one built-in to the widget, which forwards to a user-set
delegate).
* When opening a capture file, a format is now available to allow
easy import from another format without a completely different
interface. Only rdc files can be replayed, but any other file can
load and access structured data through the same interface.
* The replay initialisation and capture writing interfaces also use the
RDCFile instead of passing filenames or Serialisers around directly.
Driver initialisation parameters are now entirely private, and don't
need to be exposed - any agnostic metadata like thumbnail, driver, etc
are all accessed via the RDCFile container itself.
* Callstack resolution is now part of the container file, not the
back-end via way of its Serialiser.
* Importers/Exporters to other non-RDC formats are registered in a
similar way to replay/remote drivers.
* It is also then possible to construct an RDC file from thin air, by
creating an empty RDCFile container and filling it with data, then
requesting it to be written to disk.
* The new system contains the ability to export serialised data to a
structured form in memory - and conversion back to serialised bytes.
* This will allow offline transformations/visualisation of capture files
as well as more rich representations of API calls in the UI.
* Likewise it enables a number of optimisations such as the ability to
write straight from mapped API memory to disk via a compressor,
without any intermediate copies.
* Note that while this is public and uses std::string, because it's a
template with specialisations in a .inl the string never crosses a
module boundary - each including module has its own implementation.
* This will be used as part of the upcoming serialisation refactor.
* Some POD structs are still given ToStr implementations as we haven't
yet switched over the serialisation system to expect all structs to
have serialise functions.
* We have some special handling to allow SWIG wrapping of these types:
SDFile owns the chunks and buffers within, and each object owns its
children. Copying is disallowed except from SWIG where we assume the
wrapper is handling lifetime management for its objects externally.
* Previously we would convert from python to C++ arrays immediately by
copying, and vice-versa convert TO python immediately by creating a
new python list by copying.
* This however behaves rather poorly in common situations, e.g.:
> foo.bar.append(5)
Would not append 5 to foo.bar, but copy foo.bar to a temporary, append
5 to it, then destroy it leaving foo.bar untouched.
* Instead we leave the C++ array type as a pointer for as long as we can
and instead implement the python sequence API as extensions/slots that
work in-place on the original array.
* Since these types are more prevalent than originally designed, it
makes more sense to remove the namespace for ease of typing/naming.
* Also add a specialised type 'bytebuf' for an array of bytes.
* This makes mapping easier to SWIG since there's no special casing for
namespaced arrays. Especially so for nested cases like
rdctype::array<rdctype::str> -> rdcarray<rdcstr>
* For the most part the interface is stl-compatible, but we have a few
little changes of our own for convenience.
* This class is still needed after deleting the C# UI, because we don't
want to pass C++ stl structs over module boundaries and possibly run
into hard to diagnose incompatibilities.
To quote the Qt documentation for QFileDialog::setNameFilters:
> Note that the filter *.* is not portable, because the historical
> assumption that the file extension determines the file type is not
> consistent on every operating system. It is possible to have a file
> with no dot in its name (for example, Makefile). In a native Windows
> file dialog, *.* will match such files, while in other types of file
> dialogs it may not. So it is better to use * if you mean to select
> any file.
Admittedly, one of these usages is Windows-only and we are using the
native file dialog there, but we might as well be consistent.
Instead of manually specifying the default extension, just grab the
first one from each filter. We can only specify one at a time, so
update it whenever the selected filter changes.
In most of these cases, the open file dialog won't even display a file
without the proper extension, so this helps ensure the user doesn't
accidentally misplace their files. The one exception is *.rdc, which
could be found without the extension, but could not be opened.
* The former is only needed inside tp_init of a new object. Instead when
we want to pass in and own a pointer, we use SWIG_POINTER_OWN.
* This also removes the need to pass 'self' all the way down in
ConvertToPy which tidies up a lot of code.
* This allows a buidler to customise from e.g. /usr/lib/librenderdoc.so
to /usr/lib/renderdoc/librenderdoc.so - which is harmless since the
library is 'private' and not intended to be linked against directly.
* Instead of checking on the filename, we look for a specially named
exported symbol somewhere in a module that's already loaded.
* This allows us to mark the python module as a replay program, so if
it's loaded into the python interpreter it will be able to use the
replay API.
* There was no good reason to have a flag indicating if the special
format was valid or not. Now it's a single enum, with a value
'Regular' indicating that the compCount/compWidth/compType fully
describe the format itself.
* This makes code patterns easier as you no longer need to check for
special then check for specialFormat, you can just test the type
directly.