Xcode does not match the cmake behaviour of rerunning the target every time if the output file does not exist and then letting the Qt build system handle dependency checking.
Xcode has a property to behave like this, however that is not exposed by cmake.
To improve this for the Xcode qrenderdoc project manually add qrenderdoc sources files as dependencies.
Changed the Xcode project for qrenderdoc to add the files to the UI grouped by the file system folders using the cmake source_group(TREE *) command.
* The GL clip origin when changed from lower left to upper left will also invert
the face culling sense. This is deliberate to counteract the fact that
otherwise CW wound triangles would be CCW wound, so the flip means that if
GL_CCW is the front face state and back faces are culled, then visibly CCW
wound triangles will be culled.
* Unifying these views means that constant buffers have all the same
reformatting and it avoids having multiple paths for what is now effectively
the same control (a buffer can either have fixed data, repeating data, or
both)
* GL and Vulkan allow buffers to have fixed variables before a trailing AoS
unbounded array. These fixed variables can't be easily displayed in a table
and previously we skipped them. Now we display these in a tree format.
* We also support formats which don't have an unbounded array at all and display
these just with the tree. This will allow the BufferViewer to subsume the
capabilities of the ConstantBufferPreviewer (though it needs to handle opaque
non-buffer-backed variables, and slot-following).
* These elements are consumed but not shown, so the offsets of subsequent
elements still act as if they're there. This may be more convenient than
specifying a manual offset on the next element or a struct size.
* This allows the calling code to pass a hint of what packing is known or likely
to be used, meaning less generated manual offsetting/padding when the implicit
rules cover it.
* Instead of having a global tight/non-tight we now let the format string
specify the packing rules (defaulting to scalar - i.e. tight packing as
before), and use the resulting properties to calculate packing.