Commit Graph

18 Commits

Author SHA1 Message Date
Steve Karolewics ef58d7e1f8 Extend info in accessed resources panel in the shader viewer 2020-05-08 20:43:04 +01:00
Steve Karolewics 2c4f2a57a8 Add resource tracking to DXBC shader debugging
When a resource is accessed, it is now tracked by the debug step. The
shader viewer has a new panel to display resources accessed up to the
current step, with context menus to go to previous/next access of a
specific resource.
2020-04-27 18:16:46 +01:00
baldurk 0e0ff8714c Add fake source-mapping information for constants in debug traces
* cbuffer and input registers no longer have any names elided into them, they
  are 'raw' registers. The source mapping provides the information of where they
  come from as best as possible.
* Since we're now using source-mapping for constants, fix some source mapping
  issues with arrays, nested structs/arrays, and matrix major-ness.
2020-02-06 17:58:41 +00:00
baldurk 3c7b420e59 Expand SPIR-V disassemblers to general shader processing tools
* Instead of just configuring SPIR-V disassemblers and picking only the first
  one when we need to edit SPIR-V, we allow setting up any shader processor that
  goes between two shader encodings.
* When editing, the default will still be to use embedded source, and then after
  that the first tool that goes from the native shader format to a text format,
  but the drop-down allows you to pick any of them.
* Similarly in the shader viewer you can configure the compilation options and
  method, to choose the compiler you want to use. Embedded command line
  parameters in the shader are automatically appended.
2018-08-09 16:56:53 +01:00
baldurk ec2806df06 Add context menu for manipulating watch panel 2018-06-22 19:28:34 +01:00
baldurk 04f214c768 Add toolbar button to switch between HLSL and assembly debugging
* This hopefully makes the HLSL debug mode more obvious to people.
2018-06-22 19:28:34 +01:00
baldurk 8b5ab06da7 Rename variables panel to registers 2018-06-22 19:28:32 +01:00
baldurk ff9f5675e9 Display high-level language locals corresponding to registers 2018-06-22 19:28:30 +01:00
baldurk e2dcd902cd Gather and display callstack information during shader debugging 2018-06-22 19:28:30 +01:00
baldurk 525facfcd0 Remove unnecessary extra frames from shader viewer displays 2018-02-24 23:22:22 +00:00
baldurk f6ccd537b6 Change shader edit controls from Ctrl-S / save to F5 / Refresh
* This is a bit less ambiguous and less confusing in the case where
  someone is expecting a "compile" type button instead of "save changes"
  type button.
2018-02-09 17:19:29 +00:00
baldurk d44528794a Change qrenderdoc icons to Farm-Fresh, to add high-DPI versions. 2017-06-19 16:17:20 +01:00
baldurk d515c69a9f Remove alternating row colors in most places.
* This was only added because the default tree widget controls don't
  render any grid lines. Now that we're custom drawing them, the row
  colors are distracting and can be confusing on themes where the
  selected row is very faint.
2017-06-13 18:19:02 +01:00
baldurk 2da46640d0 Add watch variables handling to qt shader viewer 2017-06-09 12:06:57 +01:00
baldurk f65f5ea9da Use new RDTreeWidget everywhere in favour of QTreeWidget
* Since we're promoting everything, we reset the behaviour of
  RDTreeWidget so that it's not doing anything different by default.
* RDTreeWidget's interface is a bit different, exposing some useful
  things like a single selected item and so on.
* We also can't set columns in the Qt Creator UI anymore, so we set them
  from code.
2017-04-21 18:44:52 +01:00
baldurk 8630f82db3 Update shader viewer to support editing and debugging of shaders 2017-02-10 21:48:50 +00:00
baldurk c5adc7a4ed Use relative paths for 3rdparty headers, don't add to search paths
* Unfortunately scintilla assumes its headers are all in the search path
  so where possible we only add those folders when compiling scintilla
  source, not our own.
2017-02-09 19:28:22 +00:00
baldurk 7ef73f92ef Add shader viewer (view only - not edit/debug) using Scintilla widget 2017-01-23 19:09:29 +00:00