Commit Graph

8 Commits

Author SHA1 Message Date
baldurk b14b771000 Document the in-application API properly 2016-04-23 11:36:17 +02:00
baldurk a2cde0a8ea Update API example in Tips & Tricks documentation page 2016-04-23 09:27:09 +02:00
baldurk 15b963fd47 Add documentation for unstripped-path-specifying code 2016-03-06 15:09:45 +01:00
baldurk 586d97e0b5 Update tip about image viewing 2015-07-19 00:05:02 +02:00
baldurk 2558b2cdea Add ways to detect RenderDoc being injected in D3D11 and OpenGL
* D3D11 you query for interface with UUID of
  {A7AA6116-9C8D-4BBA-9083-B4D816B71B78}. It's just IUnknown*
* GL implements GL_EXT_debug_tool with spec here:
  https://renderdoc.org/debug_tool.txt
  with DEBUG_TOOL_EXT #define'd to 0x6789, DEBUG_TOOL_NAME_EXT to 0x678A
  and DEBUG_TOOL_PURPOSE_EXT to 0x678B. For now, reporting this ext is
  enough to identify RenderDoc.
2015-04-24 22:12:30 +02:00
baldurk a50445781f Updated documentation to reflect latest changes and features
* Also in many places OpenGL is now advertised as full support, since it
  is pretty close by now and needs people to jump on it full-time and
  use it in anger.
2015-02-27 13:18:54 +00:00
baldurk 7dbb80b25e Batch update for bits of documentation that were out of date 2014-09-24 13:45:29 +01:00
baldurk c38affcded Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
2014-05-02 08:33:01 +01:00