Commit Graph

19 Commits

Author SHA1 Message Date
baldurk b3e48a7576 Add search logic to find android tools automagically, which we ship
* We search first in specified folders by the user (they can browse to
  the android SDK and java JDK).
* If the tools we want aren't found there, we look relative to the UI
  as we now distribute the required tools with windows builds.
* If we still don't find them, we prefer to look in PATH since the user
  has 'opted in' to any tools found in there. If the tool isn't in PATH
  either then we look relative to known environment variables.
2017-12-14 14:38:39 +00:00
baldurk 8c241f13b7 Remove hash_version.sh - no longer needed on windows now
* The VS project fetches the git hash if we're in a git clone inside the
  build process.
2017-12-14 13:36:10 +00:00
Janos Pantos ff084037a5 Fix detecting renderdoccmd as a replay application on android
* Force loading librenderdoccmd.so in the Loader
* Build renderdoc as libVkLayer_GLES_RenderDoc.so, link renderdoccmd
  against it, otherwise we will get UnsatisfiedLinkError when running
2017-09-15 12:17:21 -07:00
baldurk 2b01ee78f2 Remove C# renderdocui UI. Add qrenderdoc to visual studio solution 2017-08-14 18:09:59 +01:00
baldurk c2f08d25de Android layer is compiled as librenderdoc.so before being renamed/copied 2017-07-25 09:11:01 +01:00
Cody Northrop 7f0758f0ae android: Rename librenderdoc to libVkLayer_GLES_Renderdoc
This allows the library to be used as a Vulkan layer and shared
object for GLES debugging.  It was already being renamed in the
distribution scripts.  We've been renaming by hand for local
Vulkan development.
2017-07-21 10:29:46 -07:00
baldurk a6215fa0e7 Include the GCN plugins in the build process 2017-07-05 21:51:43 +01:00
baldurk 50bd5a4dcf Change android build to use lib/ instead of libs/ and only 32-bit apk 2017-06-29 13:06:00 +01:00
baldurk 50af5eda1c Skip copying obj directory in dist script
* The folder is >1GB easily per arch and we delete it right afterwards.
2017-06-13 14:56:40 +01:00
baldurk dda3da8e96 Only copy adb.exe if there's already an android folder 2017-05-15 11:01:45 +01:00
baldurk 37379043a1 Copy adb.exe and dlls into distribution if it exists under $ANDROID_SDK 2017-05-04 20:36:45 +01:00
baldurk 8b9dcbe519 Remove pdblocate, move DIA2 usage into win32_callstack.cpp
* Previously on VS2010, the DIA2 library wasn't properly supported on
  64-bit, so it needed a separate program that always ran 32-bit and
  proxied operations over a named pipe.
* Now DIA2 will load correctly in 32-bit and 64-bit, so we can do the
  work in-process without needing the separate exe.
* We still need to distribute dbghelp.dll and symsrv.dll, so these now
  live alongside renderdoc.dll in the build/install folder with matching
  bitness.
* At the same time fixed a bug I noticed where the 0-based module index
  would return 0 for the first valid module and be treated as invalid.
2017-03-13 17:23:41 +00:00
baldurk 422e5e6a79 Delete object folders when distributing 2017-02-21 17:59:03 +00:00
baldurk ab5da24cae Copy renderdoc_app.h to destination folder as part of the VS build 2017-02-10 13:41:40 +00:00
baldurk e197dd3fbe Move installer files under scripts/ folder 2016-11-28 12:42:15 +01:00
baldurk 3290dd1448 Move version information to public API so that all projects can share it 2016-11-11 20:35:59 +01:00
baldurk d7aa40b3b1 Copy in 64-bit and 32-bit android files into distribution 2016-10-25 19:50:09 +02:00
baldurk 92dc82a0fe Copy apk and layer .so into distributions if they exist 2016-10-12 22:09:02 +02:00
baldurk 7d6cc098f0 Move distribution scripts into scripts/ subfolder 2016-09-27 13:15:04 +02:00