Commit Graph
8 Commits
Author SHA1 Message Date
Dzmitry Malyshau 2cf42bd889 minor build fix for Linux 2014-11-27 21:44:34 -05:00
baldurk d4bc4e2999 Fix R11G11B10 decode - it's a truncated half format
* ie. not just an unnormalised mantissa plus biased exponent, it has proper
  IEEE style float properties with hidden bit on the mantissa etc. So full
  decoding is necessary, contrary to what some of the docs say :(.
2014-11-27 00:49:05 +00:00
baldurk faeb047211 Handle vtx highlights outside UI, for complex topologies. Refs #85 2014-09-28 02:24:57 +01:00
baldurk 0532e4e8d6 clang compile fixes 2014-08-25 17:16:07 +01:00
baldurk 55e0178ec9 Add quad overdraw mode. Thanks Stephen Hill (@self_shadow)!
* http://blog.selfshadow.com/2012/11/12/counting-quads/
* Quad Overdraw based on ScenePS4 from the revised implementation. The
  colours are new, up to 20 levels. Picking pixels shows the overdraw level
* Available per-pass and per-drawcall, a pass defined the same way as in
  the mesh view, drawcalls since last clear or RT change.
* List of events now passed through to RenderOverlay the same as RenderMesh
2014-08-17 15:28:51 +01:00
baldurk 85a4a8cccd Add uint8_t -> float SRGB conversion function (using LUT) 2014-07-13 18:55:03 +01:00
Rasmus Christian Pedersen cf27eb36d5 camera: minor constness
This commit fixes constness of camera getters, and changes a few
arguments into const references.
2014-05-07 13:13:45 +02:00
baldurk c38affcded Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
2014-05-02 08:33:01 +01:00