baldurk
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94f25edfd0
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Bump version number to v0.24 for subsequent unofficial builds
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2015-03-07 23:56:42 +00:00 |
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baldurk
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28922673cb
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Bump version number to 0.23 for future nightly/beta builds.
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2015-02-28 22:58:12 +00:00 |
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baldurk
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75e3a54d32
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Update visible copyrights (non-code) to 2015
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2015-01-16 22:14:06 +00:00 |
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baldurk
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29894e4db3
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Add Interactive/script running python shell window
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2014-10-10 21:30:40 +01:00 |
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baldurk
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a470213b4b
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[Refs #87: Static Analysis] Add neutral resources language
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2014-10-05 19:01:26 +01:00 |
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baldurk
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60d5a425aa
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Add option to disable/enable vertex highlighting in mesh view
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2014-09-28 16:31:49 +01:00 |
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baldurk
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896d3837f2
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Bump version to v0.22 so unofficial/beta builds are v0.22-xxxx
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2014-09-27 01:38:38 +01:00 |
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baldurk
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e68162ccb3
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Bump version numbers to 0.21, as we're closer to that than 0.20 now
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2014-08-25 12:41:30 +01:00 |
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Baldur Karlsson
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9fda74fc07
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Add a button on the texture viewer that flips the tex in Y
* Useful for systems that render OpenGL upside down with a final flip,
for example.
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2014-07-28 10:28:28 +01:00 |
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baldurk
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c38affcded
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Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
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2014-05-02 08:33:01 +01:00 |
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