baldurk
72af2abd7d
Handle runtime/unbounded arrays in buffer viewer formatting
2021-11-01 13:53:28 +00:00
baldurk
3fb4e230de
Handle single-basic-element buffers in GL/Vulkan properly. Closes #2378
...
* We still need to handle multiple elements in the root of a struct specially by
commenting out the fixed members, but the final element needs to go through
the normal DeclareStruct() path to handle things like per-column padding in
matrices etc.
2021-10-04 12:02:09 +01:00
baldurk
15cbeef054
Fix offset calculation with declaring nested buffers in format string
...
* When calculating the size for a struct member we need to properly recurse
2021-02-08 14:05:04 +00:00
baldurk
026da176bb
Update copyright years to 2021
2021-01-13 13:56:10 +00:00
baldurk
7ff7e0a71d
Replace fixed C arrays with wrapper class in public interface
...
* These map more naturally to python tuples and are easier to wrap in and out.
* We also tidy up the FloatVecVal etc and standardise the members of
ShaderValue.
2020-12-09 18:16:08 +00:00
baldurk
580f96c8a1
Rename ShaderVariableType/Descriptor to ShaderConstant
...
* These structs are no longer used with ShaderVariable so the name is misleading
at best.
2020-12-09 15:18:27 +00:00
baldurk
8a58ba6843
Allow arrays of pointers in GPU buffers
2020-12-07 17:42:18 +00:00
baldurk
fa24dc8872
Silence some PVS warnings
2020-08-20 16:11:05 +01:00
baldurk
0d026a43d6
Remove CompType::Double
...
* This is a leftover artifact from before we had general extended type support
and double was the only non-32 bit type we handled. Now we support most type
formats so doubles are just CompType::Float with 8 byte width
2020-07-12 10:52:10 +01:00
baldurk
d1d84d22b0
Don't print error if struct stride is exactly matched
2020-07-12 10:52:10 +01:00
baldurk
f40490c049
Avoid underflow when calculating padding bytes
2020-06-05 19:36:02 +01:00
baldurk
8ff6251d98
Handle hlsl/glsl matrix dimension order properly in buffer formatter
2020-06-05 14:19:39 +01:00
baldurk
fe8a35b2f0
Fix calculation of matrix variable sizes. Closes #1927
2020-06-05 14:11:14 +01:00
baldurk
40183bff46
Fix typo in buffer formatter for padded column major matrices
2020-06-05 13:54:26 +01:00
baldurk
72d789e486
Add necessary padding in buffer formatted between members
2020-05-26 13:52:47 +01:00
baldurk
5eb80370fd
Change formatted for RGBA4 to xshort instead of xbyte2
2020-05-18 10:57:33 +01:00
baldurk
49d6f205e9
Add padding for buffers where matrixByteStride needs it. Closes #1874
2020-05-11 18:04:22 +01:00
baldurk
7045e241e2
Specify row_major on struct members. Closes #1873
2020-05-11 18:04:22 +01:00
baldurk
1ad2cf0905
Handle opengl dvecX / dmatX types in buffer formatter
2020-05-08 20:43:25 +01:00
baldurk
90c10ea1fc
Handle boolean inputs in vulkan shader parameters
...
* We change to use VarType instead of CompType for signature parameters which
allows us to represent different types of variables beyond just
unsigned/signed integer and float.
2020-05-07 22:46:41 +01:00
baldurk
417dc91925
Set the correct number of columns for packed formats in buffer view
2020-05-06 19:35:50 +01:00
baldurk
84a804f95d
Set byte strides for error case of buffer formatter
2020-04-28 18:15:33 +01:00
baldurk
133b8a41b9
Fix handling of column-major matrices in buffer viewer. Closes #1848
2020-04-27 13:46:58 +01:00
baldurk
267798b240
Add boolean vartype
2020-04-24 20:14:48 +01:00
baldurk
4dc0d799db
Add default child name for structs when generating buffer formatter
2020-04-24 20:14:47 +01:00
baldurk
86c5c70a13
Fix packed format (uintten/unormten) use in the buffer viewer
2020-04-21 17:09:32 +01:00
baldurk
73c05536e0
Make Pointer a full VarType instead of a ShaderVariable member
2020-04-09 18:36:12 +01:00
baldurk
410f9d86bd
Remove register/HLSL handling from shader viewer, work agnostically
...
* The shader viewer shouldn't handle specifics of D3D bytecode, instead it now
works generally with whatever the debug and source variables are.
* VarType::Unknown is used for D3D registers which are typeless.
2020-02-06 17:58:41 +00:00
baldurk
2916c0f9f7
Update copyright years to 2020
2020-01-06 16:20:45 +00:00
baldurk
5838a33d7e
Don't add array stride until first child struct
2019-11-29 22:41:09 +00:00
baldurk
e205054317
Add UI support for GPU typed pointers in buffers
2019-11-29 13:53:44 +00:00
baldurk
b3979262a5
Replace FormatElement with ShaderConstant/ShaderVariableType
...
* FormatElement is now a static BufferFormatter class to help generate and parse
buffer formatting strings
2019-11-29 13:53:44 +00:00