baldurk
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4336722e34
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Tidy up FetchTexture data for vulkan, fill out all fields properly
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2016-02-07 18:43:35 +01:00 |
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baldurk
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4ebbf09364
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Get replay to display textures in gamma-correct fashion
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2016-02-07 18:43:31 +01:00 |
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baldurk
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d48fb6ece4
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Update WSI to new extension. Also misc structs, functions and enums
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2016-02-07 18:42:45 +01:00 |
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baldurk
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a214e9bdec
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Remove dynamic state objects
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2016-02-07 18:42:43 +01:00 |
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baldurk
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a05faed555
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Remove VkAttachmentView
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2016-02-07 18:42:42 +01:00 |
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baldurk
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0b4a34a442
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Swap 'real' object for a <type,obj> pair, to avoid duplicate handles
* If an implementation returns 1 as a handle for both an image and
buffer we must be able to differentiate and not clash the wrappers.
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2016-02-07 18:40:48 +01:00 |
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baldurk
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4254f54d92
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Fix some more wrapping/unwrapping issues
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2016-02-07 18:40:14 +01:00 |
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baldurk
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302060bea6
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ToStr function for VkResourceType
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2016-02-07 18:39:59 +01:00 |
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baldurk
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bd3f1c3002
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Split dispatchable and non-dispatchable types up, to preserve tables
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2016-02-07 18:39:58 +01:00 |
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baldurk
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2bbfa66d72
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Add pool identification utility function
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2016-02-07 18:39:53 +01:00 |
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baldurk
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e9342a32e7
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Add VkWrappedRes struct with wrapping allocated pools
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2016-02-07 18:39:51 +01:00 |
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baldurk
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26f773684a
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Track enough while READING to set drawcall topology/index width
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2016-02-07 18:39:32 +01:00 |
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baldurk
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85defbeeeb
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Linux compile fixes
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2016-02-07 18:39:10 +01:00 |
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baldurk
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6f9ec675a9
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Add MakeResourceFormat for VkFormat
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2016-02-07 18:39:02 +01:00 |
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baldurk
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a14fdb04aa
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Make vulkan pipeline state available for replay
* ResourceFormat is still TODO
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2016-02-07 18:39:01 +01:00 |
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baldurk
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9edc9bb167
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Add util function to identify depth stencil formats
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2016-02-07 18:37:47 +01:00 |
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baldurk
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497f6176e7
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Add vulkan driver based on mantle work, with linux hooks based on GL
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2016-02-07 18:37:25 +01:00 |
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