Commit Graph

1675 Commits

Author SHA1 Message Date
baldurk bd36bccd43 Synchronise properly when passing commands to capture connection thread 2019-06-18 15:54:38 +01:00
baldurk 48cdc00b7f Fix callback not being run for injection path. Closes #1411 2019-06-11 20:33:20 +01:00
baldurk 3d81638d06 Fix some copyright dates still referring to 2018 2019-06-07 18:54:10 +01:00
baldurk 9e09de40ce Fix analytics tracking of capture features
* We want these flags to be 'sticky', not to be unset if they aren't used in a
  capture.
2019-06-06 17:39:14 +01:00
baldurk 70007d0794 Don't consider interim position builtins to be projected/rasterized
* Even if the VS outputs to the position builtin, if there's a tessellation or
  geometry shader consuming it that doesn't mean much.
2019-06-05 17:57:28 +01:00
baldurk 4738844122 Allow choosing activities for an android program. Closes #1387 2019-06-04 18:18:09 +01:00
baldurk fe406b8ce9 Fix capture times not being timezone-adjusted. Closes #1393 2019-05-27 10:56:08 +01:00
baldurk 605f77217d Don't automatically open a single capture if a dialog is open
* Prevents a crash if the LiveCapture window is closed while it owns a popup
  dialog for e.g. saving or deleting a capture.
2019-05-27 10:21:30 +01:00
baldurk e4333291a1 Allow using shader processing tools for custom shaders
* This is primarily useful for HLSL on Vulkan, but could be used with any other
  combination. If multiple tools can perform the conversion, the highest
  priority one is used.
2019-05-22 17:54:10 +01:00
baldurk 694524c7bd Allow querying the shader encoding supported by custom shaders
* This is distinct from target shaders in the remote proxy case - custom shaders
  are built locally.
2019-05-22 16:09:18 +01:00
baldurk 55107a6144 Only display textual shader encodings for shader compile options 2019-05-22 16:08:31 +01:00
baldurk 807345fd0f Add auto-detection for dxc as a shader processing tool 2019-05-22 14:16:02 +01:00
baldurk 69e4be52cf Display bounding box data in mesh view camera panel
* This isn't the best place for it but it makes the most sense for now.
2019-05-22 13:57:23 +01:00
baldurk 074070b1cf Only unproject position attributes that output a position. Closes #1363
* If we select a UV attribute to draw as position we don't want to unproject it
  for display, just treat it as we do any normal attribute.
2019-05-22 13:38:20 +01:00
baldurk 467dd5e808 Fix calculation of bounding boxes for non-4 component attributes
* If we only have 3 or 2 components, set the remaining bounding box values to 0
  so they aren't set at +/- FLT_MAX.
2019-05-22 12:40:56 +01:00
baldurk dd77b8a2b6 Fix order-of-operations, update position/secondary columns first
* We need to have the correct position and secondary columns before updating the
  mesh configuration that references them.
2019-05-22 12:40:19 +01:00
baldurk 05f044016b Don't call QObject::connect for a NULL model 2019-05-22 11:33:09 +01:00
baldurk 943a790319 Fix a crash when resizing a header view with all sections hidden 2019-05-22 10:53:52 +01:00
baldurk 775fa9b635 Disconnect item model before deleting RDTreeWidget/RDTreeView
* This avoids odd races where some events might be fired mid-destruction and
  encounter the item model in an undefined state.
2019-05-21 13:58:38 +01:00
baldurk c83a087400 Don't pass negative firstMip/firstSlice
* These can be -1 to indicate that all mips/slices are available - so pass 0 in
  that case.
2019-05-21 13:29:43 +01:00
baldurk 59ad2ebfa2 Clear stream-out state when clearing pipeline state 2019-05-20 14:16:43 +01:00
baldurk 06feec392d Use pipeline base mip/slice binding for texture thumbnails. Closes #1327 2019-05-20 13:13:47 +01:00
baldurk e48065c96b Replace use of std::pair with rdcpair wherever possible
* Only remaining uses in our code is when we're interacting with std::map where
  it uses std::pair internally
2019-05-17 16:32:56 +01:00
baldurk 8edc01c928 Show the object (whether a sampler or the texture) in GL's sampler state 2019-05-17 16:32:55 +01:00
baldurk 51c50e0da3 Localise addressing mode state display for GL
* On GL addressing modes are called wrap modes, and the wrap value is then known
  as repeat. If we don't 'localise' this then it can be confusing to show that
  it is "Wrap".
2019-05-17 16:32:55 +01:00
baldurk 96cc08b960 Rename 'show disabled' button to 'show unused' as it is clearer
* Bindings that are unused aren't disabled - they may in fact be explicitly
  enabled - but they are unused by the pipeline which is why they're hidden.
2019-05-17 16:32:55 +01:00
baldurk 699f8753af Convert ToStr, Serialise, and TypeName to use literal strings 2019-05-15 14:12:17 +01:00
baldurk c8a518f05c Refactor rdcstr with small-string and literal-string optimisations
* rdcstr no longer inherits from rdcarray, it implements all functionality
  itself.
* There are now three representations:
  - Heap-allocated, same as how rdcarray behaves.
  - Local-allocated, for small strings we store them in a union array.
  - Compile-time literal, only created from user-defined literals.
* The main observation is that a lot of RenderDoc's strings are compile-time
  literals either from struct names, member names, or stringified enum values.
  Storing these directly and allowing them to be moved and copied quickly saves
  on allocations and time. When the string is modified, it's copied to one of the other formats.
2019-05-15 14:12:17 +01:00
baldurk 4520dcbaa2 Adjust offset used in VB string if there was padding bytes 2019-05-10 23:50:32 +01:00
baldurk ad038ff3e0 Add a log message when running as administrator 2019-05-06 12:25:31 +01:00
baldurk 63b3f3dfe9 Fix execution of set_plist_version.sh and ln on mac qmake build 2019-05-02 14:02:58 +01:00
baldurk 53f54ae882 Clear cached updates if the version changes some other way. Closes #1368 2019-05-01 21:11:48 +01:00
baldurk 8ffe33767c Handle UNormSRGB in some places that were missing handling 2019-04-23 16:31:18 +01:00
baldurk b5b3e91ad5 Add a missing gap in the vulkan pipeline export 2019-04-23 15:09:40 +01:00
baldurk e13671a72c Add sanity check for if dock area isn't available while restoring layout 2019-04-22 18:39:53 +01:00
baldurk 11e8bdb209 Display default 'viewed as' for typeless textures. Closes #1351
* Typeless textures must be interpreted as some kind of format, so without a
  better hint we use UNORM as a default. Ensure that this is listed explicitly
2019-04-22 18:39:52 +01:00
baldurk 2eac0ab03c Fix inaccurate tooltip for Android SDK path 2019-04-22 18:39:52 +01:00
baldurk 870d553a38 setPixmap can clear text, when removing pixmap do so before setting text 2019-04-22 18:39:52 +01:00
Wade Brainerd 88cb468350 Fix minor omission in tooltip messages 2019-04-19 01:49:25 -07:00
baldurk a9a64242f6 Don't crash if python output happens without a stack frame
* This can happen if SyntaxWarning message are printed during parsing before
  execution.
2019-04-16 19:33:57 +01:00
baldurk 2320bb5391 Pass the right MeshDataStage to HasAlignedPostVSData() 2019-04-12 16:51:35 +01:00
baldurk de37c7d005 Check if the capture is closed while a timing request is pending 2019-04-12 15:11:26 +01:00
baldurk cc43af3aba When dragging the mouse on the timeline bar jump to the nearest draw 2019-04-11 13:29:11 +01:00
Matias N. Goldberg bea9385bb4 Choose the default qmake as specified by Kits in QtCreator
When QtCreator is used to build a CMake script, it defaults to storing
the qmake to use in the variable "QT_QMAKE_EXECUTABLE"
(this is tweakable in Tools->Options->Kits->CMake generator)

We detect if QT_QMAKE_EXECUTABLE is already defined and if so, use that
setting. Otherwise use the previous default (which is "qmake")

Why this change? A user may have several Qt versions installed, and
QtCreator supports managing between them via the IDE.

Without this change the user will change between kits in the IDE but
Renderdoc will still use the default qmake.

This is problematic in Linux systems because the Qt version installed
via the Qt installer is often more up to date than the distro-provided
one
2019-04-10 08:04:12 -07:00
Matias N. Goldberg cc180e383a Add support for Ninja generator
Fixes baldurk/renderdoc#1126
2019-04-10 08:02:53 -07:00
baldurk 2ddf3b7adf Auto-fit the WASD camera to the bounding box after switching
* We do the same for the arcball, there's no reason the flycam should default to
  the origin for vertex inputs
2019-04-09 11:09:22 +01:00
baldurk ee76ed7a4c Sanitise []s out of vertex attribute names when opening buffer viewer 2019-04-05 17:16:16 +01:00
baldurk 13c9718858 Preserve expansion when changing events in vulkan pipeline state view 2019-04-05 13:25:28 +01:00
baldurk 4311b35038 Tidy up RDTreeView expansion handling 2019-04-05 13:22:33 +01:00
baldurk f256218e17 Pass bindless feedback data to UI through vulkan pipeline state
* Each binding element within an arrayed descriptor has a bool indicating if
  it's dynamically used or not (which will be set to true if the feedback isn't
  available). Each descriptor has a uint32_t indicating how many elements are
  dynamically used - which is useful for the UI to hide the root of an array
  that has no used elements, or to heuristically decide whether to expand or
  elide the contents.
2019-04-05 09:19:22 +01:00