Commit Graph
18 Commits
Author SHA1 Message Date
baldurk 72cfee5c0f Add GLSL syntax highlighting 2015-02-09 18:14:20 +00:00
baldurk 6326b3344d s/Constant Buffers/Uniforms and UBOs/ on GL pipeline view 2015-01-20 15:00:39 +00:00
baldurk 74b231a413 Make sure TES and TCS are the right way around 2015-01-20 11:51:31 +00:00
baldurk 68f8f1b6e3 Fix GL pipeline state table layouts 2015-01-20 11:39:06 +00:00
baldurk aa81a3955c Display 'read-write' type objects grouped together in GL pipe state
* This includes atomic counters, shader storage buffer objects and images.
2015-01-19 02:04:29 +00:00
baldurk 48f98ebdef Add shader subroutines (placeholder) and transform feedback
* The transform feedback is placed on the geometry shader tab the same as
  in D3D11. It doesn't merit its own whole tab and that seemed like the
  best place to put it (last processing stage before rasterization).
* To aid understanding, further stages are marked disabled if rasterizer
  discard is on, and if no geometry shader is bound the stage is renamed.
2015-01-18 12:06:39 +00:00
baldurk 6107129286 Add group for multisample state on rasterizer tab 2015-01-18 11:34:26 +00:00
baldurk d344fc6c88 Add the other bits of rasterizer state to be included in the UI 2015-01-18 11:20:54 +00:00
baldurk b059e601c5 Send sampler information through to GL pipeline state for display 2015-01-16 02:49:00 +00:00
baldurk cceddc9b19 Tidy up constant buffer table per-shader in GL pipeline state view 2015-01-16 02:03:55 +00:00
baldurk af51c4f1e6 Tweak rasterizer page display to be a bit nicer 2015-01-16 01:14:21 +00:00
baldurk 6f0284f170 Show depth and stencil states on GL pipeline view 2015-01-16 00:43:44 +00:00
baldurk 1265b5bc6e Set up display of blend equations (and logic, overriding) 2015-01-16 00:18:34 +00:00
baldurk f459c63380 Show restart index on GL pipe state, and handle it being disabled 2015-01-15 23:37:17 +00:00
baldurk 1096308755 Show generic vtx in attributes, and show attribute names from VS 2015-01-15 23:16:55 +00:00
baldurk 99f3eb78cf Set up vertex input stage properly on GL pipeline view 2015-01-15 22:36:44 +00:00
valeriog d18557239f Added visualization of rasterizer state for OpenGL. 2014-10-31 19:40:16 +01:00
baldurk c38affcded Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
2014-05-02 08:33:01 +01:00