baldurk
72cfee5c0f
Add GLSL syntax highlighting
2015-02-09 18:14:20 +00:00
baldurk
6326b3344d
s/Constant Buffers/Uniforms and UBOs/ on GL pipeline view
2015-01-20 15:00:39 +00:00
baldurk
74b231a413
Make sure TES and TCS are the right way around
2015-01-20 11:51:31 +00:00
baldurk
68f8f1b6e3
Fix GL pipeline state table layouts
2015-01-20 11:39:06 +00:00
baldurk
aa81a3955c
Display 'read-write' type objects grouped together in GL pipe state
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* This includes atomic counters, shader storage buffer objects and images.
2015-01-19 02:04:29 +00:00
baldurk
48f98ebdef
Add shader subroutines (placeholder) and transform feedback
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* The transform feedback is placed on the geometry shader tab the same as
in D3D11. It doesn't merit its own whole tab and that seemed like the
best place to put it (last processing stage before rasterization).
* To aid understanding, further stages are marked disabled if rasterizer
discard is on, and if no geometry shader is bound the stage is renamed.
2015-01-18 12:06:39 +00:00
baldurk
6107129286
Add group for multisample state on rasterizer tab
2015-01-18 11:34:26 +00:00
baldurk
d344fc6c88
Add the other bits of rasterizer state to be included in the UI
2015-01-18 11:20:54 +00:00
baldurk
b059e601c5
Send sampler information through to GL pipeline state for display
2015-01-16 02:49:00 +00:00
baldurk
cceddc9b19
Tidy up constant buffer table per-shader in GL pipeline state view
2015-01-16 02:03:55 +00:00
baldurk
af51c4f1e6
Tweak rasterizer page display to be a bit nicer
2015-01-16 01:14:21 +00:00
baldurk
6f0284f170
Show depth and stencil states on GL pipeline view
2015-01-16 00:43:44 +00:00
baldurk
1265b5bc6e
Set up display of blend equations (and logic, overriding)
2015-01-16 00:18:34 +00:00
baldurk
f459c63380
Show restart index on GL pipe state, and handle it being disabled
2015-01-15 23:37:17 +00:00
baldurk
1096308755
Show generic vtx in attributes, and show attribute names from VS
2015-01-15 23:16:55 +00:00
baldurk
99f3eb78cf
Set up vertex input stage properly on GL pipeline view
2015-01-15 22:36:44 +00:00
valeriog
d18557239f
Added visualization of rasterizer state for OpenGL.
2014-10-31 19:40:16 +01:00
baldurk
c38affcded
Initial commit of existing code.
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* All renderdoc code up to this point was written by me, history is available by request
2014-05-02 08:33:01 +01:00