Commit Graph
6 Commits
Author SHA1 Message Date
baldurk 43b6f850d9 Fix sincos output on D3D12 shader debugging 2020-05-20 10:51:23 +01:00
Steve Karolewics baa7adea30 Implement GetSampleInfo for D3D12 debugging 2020-03-09 10:56:56 +00:00
Steve Karolewics a6c3177736 Add MSAA support to D3D12 PS debugging 2020-03-04 19:11:56 +00:00
Steve Karolewics c56373ed94 Add impls of GetBuffer/ResourceInfo for D3D12 shader debugging 2020-02-21 17:56:33 +00:00
baldurk 06570ea7ad Remove backbuffer comparisons from test suite, simplify default triangle
* It's not particularly scalable and can be brittle to driver changes, and we
  can use targeted specific pixel tests to check what we really want - to see if
  the output has rendered correctly.
* Overlay tests still check files directly - this is a future refactor to
  remove.
2020-02-11 17:11:33 +00:00
Steve Karolewics 67457bd784 Add a test for D3D12 shader debugging
This mimics the D3D11 shader debugging test, but performs the draws
twice - once with SM 5.0 and once with SM 5.1. The python test performs
the same checks as the D3D11 version, but is explicitly disabled since
D3D12 shader debugging is not yet enabled by default.
2020-02-04 19:11:17 +00:00