Commit Graph

13 Commits

Author SHA1 Message Date
baldurk 385b719883 Make warning on inject screen much more obvious 2016-10-27 21:22:46 +02:00
baldurk 563fb2dd72 Improve the 'inject into process' UI a bit
* I'd still recommend against using this whenever possible, but there
  are cases where it's useful.
* Added sorting by columns, and a new column with the window title.
* Fixed the refresh button being off the edge of the layout.
* Auto-fill as much space as possible with the list of processes.
* Added a find-as-you-type filter, which works by PID, exe name or
  window title.
2016-09-26 19:09:46 +02:00
baldurk b5e6f8bef2 Allow specifying environment variable modifications
* This works for local and remote invocations of programs, but is mostly
  useful on unix systems (Windows programs use env vars less often)
2016-08-19 17:26:33 +02:00
baldurk 4b7e068703 Rename 'create debug device' capture option to 'API validation'
* More appropriate for non-D3D11 APIs and will cause less confusion.
2016-05-17 21:16:17 +02:00
baldurk d865223879 Update vulkan layer banner on first shown
* Prevents an ordering issue where the --updatedone installation of the
  layer happens after the capture dialog first checks layer registration
2016-02-08 23:10:53 +01:00
baldurk 258e08f740 Add a UI to prompt the user to install the vulkan implicit layer
* I don't like the fact that it doesn't "just work" but this is mostly
  limited by design decisions on the side of the vulkan loader.
* There is no good way with the loader to say 'please also include this
  layer in the enumerated lists'. There is an all-or-nothing override of
  layer searching, but that would break any layers the application might
  actually rely on.
* On balance I've decided to go with this method, as it's a one-off
  interruption for the user (unless someone is constantly switching
  between installs).
2016-02-07 18:49:59 +01:00
baldurk 96b43aa54d Allow the queued capturing of frame 1 immediately. Refs #150 2015-09-12 17:23:30 +02:00
baldurk 56e7f0c754 Add an option to verify Map() writes don't overrun. Closes #42
* Has a couple of limitations - won't check deferred context or
  NO_OVERWRITE Map()s except in a captured frame. This could in theory be
  implemented but it'd be complex and I don't want to complicate/break
  the normal path.
* When an overrun is detected, a messagebox pops up to block the thread,
  and if you hit yes, it will debugbreak.
2014-10-05 23:42:25 +01:00
baldurk 9460fbd970 Add feature to globally hook processes to inject indirectly.
* This allows you to hook into processes that are difficult to launch
  directly with the existing functionality in RenderDoc.
* This is rather risky, as it modifies the AppInit_DLLs registry key to
  inject a small shim dll that checks for the desired process and injects
  the full renderdoc.dll. If that registry key got left, or if there was
  some incompatibility with the shim dll, you could have problems. It
  should only ever be used as a last resort if there's no other way to
  capture.
2014-10-05 13:57:11 +01:00
baldurk c1cb2c7333 Comment capture options, deprecate CacheStateObjects. Closes #61 2014-09-24 23:44:31 +01:00
baldurk d3f867d5d3 Set a sane tab order on dialogs 2014-08-06 22:21:27 +01:00
baldurk 6e9b08e382 Add faint default working directory when textbox is 'blank'
* If the working directory is empty, the directory containing the exe is
  used instead, make this more clear in the UI.
2014-07-25 10:28:28 +01:00
baldurk c38affcded Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
2014-05-02 08:33:01 +01:00