Commit Graph

5 Commits

Author SHA1 Message Date
baldurk 52476118de Support doubles in shader vars natively, not packed in 2*uint32 each 2014-12-02 00:16:12 +00:00
baldurk 551b0372c8 Allow fully flexible display of position&other component on meshes
* You can choose which component will be used as 'position' when rendering
  vertex inputs. Helpful if a position component isn't auto-detected, or
  if you want to render UV co-ordinates onto the screen.
* Instead of fixed TEXCOORD0/Color options for solid shading onto the mesh
  you can choose a secondary column yourself.
* Also the solid shading options are available on vertex output meshes as
  well as inputs.
2014-11-13 18:37:58 +00:00
baldurk e749f42876 [Refs #87: Static Analysis] string compare as uppercase or by length 2014-10-05 19:01:25 +01:00
baldurk f4de6993bc Fix double support in FormatElement & custom Buffer/CBuffer views 2014-09-17 18:51:00 +01:00
baldurk bda68c8ba6 CBuffer window is a dialog now, with ability to set custom layout 2014-09-13 18:48:39 +01:00