* It's required for replay applications to call InitialiseReplay() before doing
any work, and to call ShutdownReplay() once they're finished.
* This lets us do more heavyweight shutdown work before global destructors are
being invoked and the RenderDoc instance is being destroyed.
* Anything that needs to be shut down during capture still has to happen in
RenderDoc::~RenderDoc since we obviously can't get the application to call a
shutdown function in that situation.
* Mostly moving includes from common headers to cpp where possible, and removing
includes of the whole thing where only enums or rdcstr etc are needed.
* Subresource handling is more consistent - we pass around a struct now that
contains the array slice, mip level, and sample. We remove the concept of
'MSAA textures count samples as extra slices within the real slices' and
internalise that completely. This also means we have a consistent set
everywhere that we need to refer to a subresource.
* Functions that used to be in the ReplayOutput and use a couple of implicit
parameters from the texture viewer configuration are now in the
ReplayController and take them explicitly. This includes GetMinMax,
GetHistogram, and PickPixel.
* Since these functions aren't ReplayOutput relative, if you want to decode the
custom shader texture or the overlay texture you need to pass that ID
directly.
* If the UI was launched with a filename as a parameter to open the capture, it
will be added to the recent capture file list. Only later (relatively
speaking) if we make a capture connection will we realise that it is temporary
and potentially delete the file. If we do so, remove the capture from the
recent file list.
* This is only lightly tested and may break heavily. It is disabled by default
and must be explicitly enabled.
* In particular this is only known to work for Wayland use at capture time.
Wayland on replay is still unsupported. Known issues include: EGL pbuffer
surfaces are not implemented on Wayland, Wayland cannot get window dimensions,
and there are hangs/failures with GL and vulkan presentation with Wayland.
* The defaults can be configured from the settings menu, and there's a new "Open
Capture with Options" menu option to open a capture with different options
temporarily.
* This allows RemoteHost handles to still be valid and usable (if returning
empty data) when they are deleted/removed if the device is disconnected, as
well as providing better multi-thread access (they lock internally)