baldurk
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6926cba989
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Add command buffers under queue submit (eventIDs muddled atm)
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2016-02-07 18:38:41 +01:00 |
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baldurk
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051470e616
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Add drawcalls under a vkBeginCommandBuffer
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2016-02-07 18:38:40 +01:00 |
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baldurk
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b416b8c0f9
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Fix for linux build and use SerialiseComplexArray where possible
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2016-02-07 18:38:38 +01:00 |
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baldurk
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ac0e87ce6a
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categorise VKTODO into low/med/high in rough priority order
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2016-02-07 18:38:37 +01:00 |
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baldurk
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5e627f6a81
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Compile fixes for windows
* Even though nothing runs on windows, it's better for doing some
refactoring.
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2016-02-07 18:38:36 +01:00 |
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baldurk
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6697ce2d95
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device memory initial state support. Don't intercept non-frame maps
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2016-02-07 18:38:35 +01:00 |
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baldurk
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00a2a7e3ae
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Remove log statement
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2016-02-07 18:38:34 +01:00 |
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baldurk
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9d630e05c2
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Add hopefully proper frame reference marking. Also cmd buffers in-frame
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2016-02-07 18:38:34 +01:00 |
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baldurk
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bf0e12a497
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Move most objects to their own resource records, ditch m_DeviceRecord
* It's mostly a legacy concept anyway. m_InstanceRecord is kept for a
couple of things - physical devices and devices and always ref'd.
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2016-02-07 18:38:32 +01:00 |
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baldurk
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20942a7a5f
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Remove old half-converted functions. They'll bitrot so better to rewrite
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2016-02-07 18:38:31 +01:00 |
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baldurk
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26c0a4d2bf
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Store instance parameters in VkInitParams
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2016-02-07 18:38:29 +01:00 |
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baldurk
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eb57f46940
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Don't need to add actual record as parent, just baked commands
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2016-02-07 18:38:28 +01:00 |
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baldurk
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49ce06d72a
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Only record maps the first couple of times, or when capturing
* Note - for proper behaviour this now needs dirtying & initial states.
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2016-02-07 18:38:28 +01:00 |
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baldurk
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e901e91cfa
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Make sure context-type chunks are only recorded when capturing
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2016-02-07 18:38:27 +01:00 |
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baldurk
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63a486ad2d
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remove todo that's no longer relevant
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2016-02-07 18:38:26 +01:00 |
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baldurk
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77fd0635c6
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remove VKTODO that's been done
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2016-02-07 18:38:25 +01:00 |
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baldurk
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801f31d79c
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Select current physical device at capture time as well
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2016-02-07 18:38:23 +01:00 |
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baldurk
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4e32103b53
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As temp hack, clear backbuffer to magent before replaying
* This is mostly just so we can see writes happening or not.
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2016-02-07 18:38:22 +01:00 |
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baldurk
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2962764bac
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Make sure to correctly identify the physical device to use
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2016-02-07 18:38:19 +01:00 |
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baldurk
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2c34df1e64
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implement vkCmdBindVertexBuffers and vkFreeDescriptorSets
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2016-02-07 18:38:17 +01:00 |
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baldurk
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1b6c7d6c65
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Properly init dbg callback on replay
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2016-02-07 18:38:16 +01:00 |
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baldurk
|
406e06d943
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ultra hack to propogate WSI extensions on replay
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2016-02-07 18:38:11 +01:00 |
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baldurk
|
dadf0a969f
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Add semaphore functions to hooking
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2016-02-07 18:38:09 +01:00 |
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baldurk
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cdc6a66bea
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Set fake back buffer image info by live ID, and set memory used
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2016-02-07 18:38:07 +01:00 |
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baldurk
|
84472deeb2
|
Use m_SwapChainInfo[] to get backbuffer image at end of frame
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2016-02-07 18:38:05 +01:00 |
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baldurk
|
5a6b65e215
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Make sure vkCmdPipelineBarrier is passed array of pointers
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2016-02-07 18:38:04 +01:00 |
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baldurk
|
2b4762c3c5
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Register the memory and image created for fake swap images
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2016-02-07 18:38:03 +01:00 |
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baldurk
|
0ea599359d
|
Give vkBeginCommandBuffer a begin info struct
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2016-02-07 18:38:02 +01:00 |
|
baldurk
|
780c2e59bc
|
create command pool & command buffer for our own uses
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2016-02-07 18:38:01 +01:00 |
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baldurk
|
c80c3d0118
|
CreateInitialContents is needed for serialisation matching
|
2016-02-07 18:38:00 +01:00 |
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baldurk
|
254f6cc7e1
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Make sure to bind image memory for fake backbuffers
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2016-02-07 18:37:59 +01:00 |
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baldurk
|
c31fad9570
|
shaders add parents on shadermodules, pipelines on shaders & cache
* This is needed since these can objects be deleted afterwards.
|
2016-02-07 18:37:55 +01:00 |
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baldurk
|
0c7eeac16d
|
Try recording & applying image transitions
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2016-02-07 18:37:51 +01:00 |
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baldurk
|
30a504217b
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serialise out swapchain image info and create fake images on replay
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2016-02-07 18:37:49 +01:00 |
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baldurk
|
b3766dfebf
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Hook Get*MemoryRequirements functions
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2016-02-07 18:37:47 +01:00 |
|
baldurk
|
228babc714
|
process pipeline barrier chunk
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2016-02-07 18:37:46 +01:00 |
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baldurk
|
f8a44d0b12
|
Handle create swap chain and get swap chain info chunks
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2016-02-07 18:37:44 +01:00 |
|
baldurk
|
3ceca5572b
|
Skip creating initial contents on replay for now
|
2016-02-07 18:37:43 +01:00 |
|
baldurk
|
1edc110139
|
Rejig creation of instance/physical devices on replay.
* In future maaaaybe this should happen in Initialise(). Not sure. If we
can assume the vkCreateInstance is the first chunk then maybe not?
|
2016-02-07 18:37:42 +01:00 |
|
baldurk
|
fa621c61b2
|
Serialise out command pools
|
2016-02-07 18:37:40 +01:00 |
|
baldurk
|
727b1cac7d
|
Since we're mapping while idle (for now), need to unmap while idle too.
|
2016-02-07 18:37:36 +01:00 |
|
baldurk
|
5c4593edfc
|
When a map is for size 0, map the whole allocation
|
2016-02-07 18:37:36 +01:00 |
|
baldurk
|
3706f4084b
|
Add a bunch of ugly hacks to prevent initial states being needed
|
2016-02-07 18:37:35 +01:00 |
|
baldurk
|
245dccd7ba
|
Don't destroy a callback we didn't create
|
2016-02-07 18:37:33 +01:00 |
|
baldurk
|
18f16ea43f
|
Fix assert condition
|
2016-02-07 18:37:30 +01:00 |
|
baldurk
|
82a84ea6f0
|
Serialise out a chunk and create resource record for swap images
|
2016-02-07 18:37:29 +01:00 |
|
baldurk
|
c1adf143c8
|
Need to fixup our own command buffer for our purposes
|
2016-02-07 18:37:28 +01:00 |
|
baldurk
|
ecab81f9b2
|
Don't create debug message callback if we don't have it
|
2016-02-07 18:37:27 +01:00 |
|
baldurk
|
3c0a69d6e1
|
Support the right WSI extension name
|
2016-02-07 18:37:26 +01:00 |
|
baldurk
|
497f6176e7
|
Add vulkan driver based on mantle work, with linux hooks based on GL
|
2016-02-07 18:37:25 +01:00 |
|