Commit Graph
1309 Commits
Author SHA1 Message Date
baldurk 69a9c09ecd Use correct clear colour for UINT discard texture 2026-08-26 09:23:58 +01:00
baldurk 30c817486e Fix bad casts on overlay texture pixel picking 2026-08-25 15:29:58 +01:00
baldurk 752543e0fe Don't test 1D block compressed textures in vulkan texture zoo 2026-08-25 13:19:05 +01:00
baldurk 1a3e8c79bf Loosen precision requirements on vulkan shader debugging
* Test 185 does repeated pow() calls and the precision difference seems to
  accumulate on mesa drivers at least.
2026-08-24 23:25:58 +01:00
baldurk fc50157566 Use 0.5 for depth-equal test so it works on various precisions 2026-08-24 17:46:21 +01:00
baldurk 57a0d90aac Ensure we have a depth buffer for GL depth bounds test 2026-08-24 17:04:14 +01:00
baldurk 950568fb8f Rename previous/next to previousAction/nextAction in ActionDescription
* swig internally creates 'next' member which we normally want to avoid, so
  prevent shadowing here by using a distinct name.
2026-08-13 17:46:47 +01:00
baldurk 3f653cfbf2 Remove RENDERDOC_GetDefaultCaptureOptions, initialise in constructor 2026-08-13 17:46:46 +01:00
Jake Turner e807742444 Tweak RenderPass setup/usage in VK_Resource_Usage
Use the mainWindow RenderPass everywhere
2026-08-10 07:25:32 +01:00
Jake Turner 0219134aa8 Add test to D3D12_Parameter_Zoo for DXIL CST_CODE_CE_GEP (12)
DXC emits CST_CODE_CE_GEP for constants which are not in bounds
RenderDoc treats it the same as CST_CODE_CE_INBOUNDS_GEP (20)
2026-08-10 07:22:36 +01:00
Jake Turner 5a1b2c23e1 Extend D3D12_Annotations test
- loose event annotation
  - a barrier at end of command buffer
  - at end of command buffer attached to CommandList Close
  - command buffer with no actions, just set marker
- annotations before/during/after ExecuteIndirect calls
2026-07-30 16:36:02 +01:00
Jake Turner c559aa64af Check indirect action names in D3D12_Execute_Indirect 2026-07-30 16:36:02 +01:00
Jake Turner 6df99e4d94 Extend python helper functions for D3D12 indirect action names 2026-07-30 16:35:53 +01:00
Jake Turner 9b942d0533 Extend D3D12_Execute_Indirect: add tests with a count buffer
- MaxCount: 1024 CountBuf: 5
- MaxCount: 1 CountBuf: 7
- MaxCount: 0 CountBuf: 11
2026-07-27 21:23:13 +01:00
baldurk d0030787c6 Fetch inputs and allow debugging for VRS. Closes #3705 2026-07-27 17:10:14 +01:00
baldurk c6c8f807c9 Update VK_Image_Layouts test to check preinitialised data also 2026-07-24 17:52:48 +01:00
baldurk ccc110c57e Fix some validation errors in tests 2026-07-24 17:52:48 +01:00
Jake Turner 40d6d5fd8a Extend VK_Annotations test
- loose event annotation
  - a barrier at end of command buffer
  - at end of command buffer attached to vkEndCommandBuffer
  - command buffer with no actions, just set marker
- annotations before/during/after vkCmdDrawIndirectCount calls
2026-07-22 15:29:08 +01:00
Jake Turner a2d133c353 Change the DrawMeshIndirect parameters in VK_Resource_Usage 2026-07-22 06:02:26 +01:00
Jake Turner d75b9d2f36 Check indirect action names in a selection of tests
- VK_Indirect
- VK_Mesh_Shader
- VK_Resource_Usage
2026-07-22 05:41:09 +01:00
Jake Turner 4aa00a2bfa Add python helper functions to check indirect action names 2026-07-22 05:41:09 +01:00
Jake Turner 48bb4350bd VK_Parameter_Zoo: add empty vkQueueSubmit before colour draws 2026-07-20 12:32:57 +01:00
baldurk d3b1d29969 Add a test for ByteAddressBuffer length queries 2026-07-17 16:14:29 +01:00
baldurk 01c543634d Update D3D12 headers to 1.619.4 and implement trivial interfaces 2026-07-17 15:41:34 +01:00
Jake Turner b2948d3de5 VK_Pixel_History: add test for nested secondaries 2026-07-17 12:18:19 +01:00
Jake Turner 74d1241a55 VK_Indirect: add a large IndirectCount draw before execute secondary 2026-07-17 06:16:19 +01:00
Jake Turner 97a11ae6a9 Extend VK_Resource_Usage : execute an empty secondary command buffer 2026-07-16 12:13:37 +01:00
baldurk 0a1a33df51 Update vulkan headers to 1.4.356 2026-07-03 16:31:40 +01:00
baldurk 9c7a4c956f Fix demos project using auto-SDK selection 2026-07-03 10:48:42 +01:00
baldurk 4edf26d6f7 Choose native VS toolset per version as with SDK version 2026-07-02 16:24:42 +01:00
Jake Turner b7a2290435 VK_Indirect unify indirect count marker name for Primary & Secondary
Primary was using KHR_action_indirect_count
Secondary was using KHR_draw_indirect_count
Standardise on KHR_draw_indirect_count
2026-06-05 16:16:24 +01:00
Jake Turner 44deaebd90 VK_Indirect test improvements
Check ALL overlays on ALL EIDs don't crash
Add some IndirectCount draws to VK_Indirect for testing overlays
Check overlays produce output and pixel history is not empty for each non-empty draw
Check overlays produce expected output for empty draws i.e. empty except for *Pass overlay modes
Check Quad Overdraw and Triangle Size overlays outputs match when comparing the Pass and Draw versions
2026-06-04 11:40:22 +01:00
Jake Turner 4f7d9c7cb2 Updates to D3D12_Execute_Indirect testing
Check overlays produce some output for each draw within the different EI except the non-determistic EI.
2026-06-02 08:32:04 +01:00
Jake Turner 056c5779b1 Fix validation warning in VK_Indirect
VUID-VkDrawIndexedIndirectCommand-firstInstance-00554
If the drawIndirectFirstInstance feature is not enabled, firstInstance must be 0
2026-06-01 11:23:33 +01:00
Jake Turner 0f3d7965e3 Validate EIDs by default during python autotests
Fail test if the EIDs are not valid
2026-06-01 11:23:33 +01:00
baldurk ad95260de1 Mark denorm test as undefined due to suspected NV driver bug 2026-05-27 14:30:00 +01:00
Jake Turner 1cb44cb19d Fix validation error in VK_Indirect 2026-05-20 15:57:37 +01:00
Jake Turner c6037d19e4 Extend D3D12_Execute_Indirect python to check ALL overlays on ALL EIDs 2026-05-20 09:53:26 +01:00
Jake Turner 0060a31676 Fix D3D12_Shader_Debug_Zoo check for test 12 2026-05-19 12:00:05 +01:00
baldurk 034264e961 Use values less likely to have rounding issues in demo 2026-05-18 16:09:18 +01:00
baldurk a9824bde8b Include 'NoResources' in test log section name 2026-05-18 15:28:29 +01:00
baldurk 0365585f1e Handle barycentrics not being available in demos test 2026-05-18 15:28:08 +01:00
Jake Turner 7ab87fbe8e Extend VK_Resource_Usage test
- add test for vkCmdDrawIndirect with zero count
- add test for vkCmdDrawIndexedIndirect with zero count
- add tests for vkCmdDrawMeshTasksEXT
- add tests for vkCmdDrawMeshTasksIndirectEXT
- add tests for vkCmdDrawMeshTasksIndirectCountEXT
2026-05-13 14:54:15 +01:00
Jake Turner 0a212d07d0 Add a D3D12 Shader Debug Zoo test for oob array access in a CBV
GPU will use the bytes from the bound buffer
Debugger simulation will return 0,0,0,0
2026-05-11 12:28:48 +01:00
Jake Turner 97149601da VK_Shader_Debug_Zoo changes for compute derivative tests
For compute quad derivatives tests use specific derivative i.e. fine or coarse.
It isn't specified which derivative mode is used, drivers differ on behaviour.
2026-05-06 18:33:03 +01:00
Jake Turner f62af14532 Add VK_Parameter_Zoo test case for VkQueueSubmit with zero count
vkQueueSubmit(0) and VkQueueSubmit2(0)
2026-05-05 13:28:32 +01:00
baldurk ddc475d729 Use raw strings for regexs in python tests 2026-04-30 15:55:27 +01:00
Jake Turner fcebc9cebb Make a copy of the RootActions in TestCase.validate_eventids()
Otherwise the next call to controller.GetRootActions() will return an empty list
2026-04-28 13:12:18 +01:00
Jake Turner d0b69c7034 Add Python test helper validate_eventids()
Called when loading captures in Iter_Test and Repeat_Load

Checks the consistency of EventIds:

Walk the actions to find all the referenced EventId's:
- Error if any EventId is duplicated
- Error if the EventId's are not contiguous (with no gaps)
2026-04-24 15:50:40 +01:00
Jake Turner 2287790c41 Extend VK_Resource_Usage test: multiple usages, desc buffer copying
- Bind the same resource as the Indirect Buffer and the Index Buffer
  - Defines the resource usage when an indirect command binds the same resource for multiple usags i.e. Indirect + Index Buffer
- Descriptor buffer contents set by earlier command buffer than usage in a single submit
  - Verifies the resource usage submit replay is correct (one command buffer at a time)
2026-04-23 16:14:13 +01:00