baldurk
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fc50157566
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Use 0.5 for depth-equal test so it works on various precisions
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2026-08-24 17:46:21 +01:00 |
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baldurk
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950568fb8f
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Rename previous/next to previousAction/nextAction in ActionDescription
* swig internally creates 'next' member which we normally want to avoid, so
prevent shadowing here by using a distinct name.
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2026-08-13 17:46:47 +01:00 |
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baldurk
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c2147b0233
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Clarify that most info is unavailable for pixel history on secondaries
* Also fix a potential crash if dynamic rendering is used in secondaries.
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2026-03-10 12:40:02 +00:00 |
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baldurk
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48088ac07e
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Add handling of D3D shaders which declare no output value
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2025-10-27 11:50:36 +00:00 |
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baldurk
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d8fa6a1747
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Revamp vulkan pixel history test to cover more cases
* The test is also written generically to be applied to other APIs uniformly
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2025-10-27 11:50:35 +00:00 |
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