* On windows, the change in a global GIT_COMMIT_HASH define in each
project needing it meant a full rebuild every time the commit changed.
* Ideally we'd set the define only on one file in each project, but
MSBuild doesn't seem to support that. Instead we make a new tiny
project that compiles a single cpp exporting a global var, and
reference that global var in each other project.
* This was fast before but I started noticing the lag. Instead, we can
do it asynchronously when polling for remote host status, every few
seconds. This should still be good enough as people are probably going
to be used to devices taking a moment to appear.
* Mostly used for passing a progress float back during a long blocking
call like opening a capture or doing a copy.
* This is much more feasible for python to bind to.
* In several cases we just use a tiny lambda that updates a float anyway
since we can't push the progress directly into a progress dialog, but
need to let it query from a temporary in-between float.
* The main addition here apart from some extra stubs is a new rdc type
for date time objects.
* Although the module doesn't do anything and is only used for docs
reflection it is desirable to not have to link against Qt as this
can cause problems when linking the module without unresolved symbols.
* We split the "update available" off to a top-level menu item, instead
of a sub-item under Help. This gives explicit text saying an update is
available.
* Change the icon from an hourglass to a slightly more 'updatey' image.
* We now re-cehck every week even if an update is marked available. That
way people who delay for longer than it takes to release a new version
will get the latest when they do update. It also gives them a reminder
every week so that hopefully those delayers will be less common!
* We enforce a naming scheme more strongly - types, member functions,
and enum values must be UpperCaseCamel, and member variables must be
lowerCaseCamel. No underscores allowed.
* eventId not eventID or EID, and Id preferred to ID in general. Also
for resourceId.
* Removed some lingering hungarian m_Foo naming.
* Some pipeline state structs that are almost identical between the
different APIs are pulled out into common structs. Where something
doesn't make sense (e.g. viewport enable for vulkan) it will just be
set to a sensible default (in that case always true).
* Changed scissors to be x/y & width/height instead of sometimes
left/top/right/bottom
* Abbreviations are discouraged, e.g. operation not op, function not
func.
* The UI dialog is now in Qt. We run qrenderdoc.exe with a very minimal
startup to display the dialog and send the report.
* The flow has been simplified to have less text and an easier time to
just click through and send.
* On the first report, the user is gently nudged to enter their email
address for contact and by default the email is saved for next time.
They're not nagged more than once about this.
* Optionally the user can select to upload the capture. This is always
default off, and there is a confirmation dialog making sure the user
intended to select it.
* After the bug is reported, a unique URL is generated and returned
which the user can then click back on to see if there's any update. By
default the UI will also remember the URL and check it every couple
of days and alert the user in the help menu that there's an update.
* This is to support python bindings - the pyside implementation of
QVector, QString, etc is not available to SWIG, so SWIG treates these
all as opaque types.
* Rather than trying to set up bindings that work for rdcarray and
QList/QVector, or implementing separate bindings, we instead just say
that the public interface must use the rdc types. In most cases they
seamlessly convert to/from Qt types anyway.
* In a couple of places we use an array of pairs instead of a map. In
future we probably want an rdcdict or rdcmap with proper dict bindings
in python.
* This is a *very* light-touch analytics system that will track the
simplest and most anonymous statistics that can be useful in
determining which features are most used or perhaps underused, and
where it's best to direct development attention.
* It is entirely implemented in the UI layer, no analytics-gathering
code exists in the library that's injected into programs, and of
course no capture data (screenshots, resource contents, shaders, etc
etc) is transmitted.
* Once it's turned on, it will apply to both development and release
builds. It tracks stats over a month, and then at the beginning of a
new month it sends the previous data.
* When the user first starts up a build with analytics if there's no
previous analytics database then they are informed of the new code and
asked to approve it. They have the option of selecting to manually
verify any sent reports, or just opt-ing out entirely.
* Previously once we started loading a capture we'd blindly continue
until we loaded it (and then it's assumed to be successful), or we
crash.
* Now errors can be reported during serialisation and bubbled up to
abort the file load process. The next steps are to add error checking
in each function serialise before doing any replay calls to the API
with potentially corrupt data, and on top of that catching API-only
errors when the serialisation is (seemingly) fine, and propagating
those in a reasonable way.
* We also harden the serialisation a bit so that if it reads an
obviously invalid byte length for a buffer or array count, it won't
continue. It's still not perfect as the sizes could still be large and
invalid but within range, but it should catch the worst cases.
* This prevents leaking for cases where new widgets are created (and
the small chance a widget pointer could be re-used and cause serious
problems), and multiple-registration errors for global shortcuts.
* This is a leftover from before the interface was hoisted out, and most
windows were still calling directly to CaptureContext instead of via
the public ICaptureContext interface
* In future one of the notes items would be for gathered hardware info.
Not automatically, but with one button press the full configuration
can be embedded.
* Log is an overloaded term since it can also mean the debug log. We now
consistently refer to capture files as capture files or just captures
for short. The log is just for log messages and diagnostics.
* The user-facing UI was mostly already consistent, but many of the
public interfaces exposed to python needed to be renamed, and it made
more sense just to make everything consistent.
* We remove the now unneeded name fields in buffer/texture descriptions
and some of the pipeline state structs.
* A single function will give the human-readable name for a resource id.
This will look up a custom set of renames, on top of the names from
the resource descriptions.
* When opening a capture file, a format is now available to allow
easy import from another format without a completely different
interface. Only rdc files can be replayed, but any other file can
load and access structured data through the same interface.
* The replay initialisation and capture writing interfaces also use the
RDCFile instead of passing filenames or Serialisers around directly.
Driver initialisation parameters are now entirely private, and don't
need to be exposed - any agnostic metadata like thumbnail, driver, etc
are all accessed via the RDCFile container itself.
* Callstack resolution is now part of the container file, not the
back-end via way of its Serialiser.
* Importers/Exporters to other non-RDC formats are registered in a
similar way to replay/remote drivers.
* It is also then possible to construct an RDC file from thin air, by
creating an empty RDCFile container and filling it with data, then
requesting it to be written to disk.
* Hopefully these can be restored at some point, when the features are
implemented. For now where possible we remove options that are just
unavailable always, and selectively disable others when they may or
may not be available based on what API the capture uses.
* Since these types are more prevalent than originally designed, it
makes more sense to remove the namespace for ease of typing/naming.
* Also add a specialised type 'bytebuf' for an array of bytes.
* This makes mapping easier to SWIG since there's no special casing for
namespaced arrays. Especially so for nested cases like
rdctype::array<rdctype::str> -> rdcarray<rdcstr>
To quote the Qt documentation for QFileDialog::setNameFilters:
> Note that the filter *.* is not portable, because the historical
> assumption that the file extension determines the file type is not
> consistent on every operating system. It is possible to have a file
> with no dot in its name (for example, Makefile). In a native Windows
> file dialog, *.* will match such files, while in other types of file
> dialogs it may not. So it is better to use * if you mean to select
> any file.
Admittedly, one of these usages is Windows-only and we are using the
native file dialog there, but we might as well be consistent.
In most of these cases, the open file dialog won't even display a file
without the proper extension, so this helps ensure the user doesn't
accidentally misplace their files. The one exception is *.rdc, which
could be found without the extension, but could not be opened.
* There was no good reason to have a flag indicating if the special
format was valid or not. Now it's a single enum, with a value
'Regular' indicating that the compCount/compWidth/compType fully
describe the format itself.
* This makes code patterns easier as you no longer need to check for
special then check for specialFormat, you can just test the type
directly.