* If there's a very tight loop there could be a _lot_ of updates to the point
where the UI takes longer to redraw than the script does to step a line.
Updating at 100Hz is still plenty fast.
* This is necessary as they expect to be run on the UI thread, but can be
fetched from python scripts running on the python script thread. We block
invoke over to the UI and suspend python's GIL to avoid deadlocks.
* This doesn't cover all cases but helps with 'pythonic' cases where a list
returned from a function should be expected to be mutable. Modifying direct
'members' can still modify through const.
* We let it run after any change unconditionally rather than stopping/starting
it. Instead if it fires and we ar in the middle of an autocomplete we just
ignore that instance.
* In a previous update in 2021 many copyright ranges were truncated
accidentally, and some files have been copy-pasted with wrong years. These
dates have been fixed based on git history and original copyright messages.
* This shifts from reporting from the old style bindset/bind to the new system
of only referencing by shader interface and index (independent of binding
model).
* The vulkan shader debugger re-uses the replay interface to cache descriptor
access and descriptor contents in a fashion friendly to interface-index
lookup.
Output "ViewIndex" into the pixel shader hits array
Select the pixel shader input which matches the viewIndex to the passed in view
Ignore the view parameter if set to ~0U (rd.ReplayController.NoPreference)
Ignore the view parameter if any subpass has empty multiviews
Added interface functions:
- GetComboBoxCount() the function returns the number of
combo box options currently set,
- SelectComboBoxOption() - selects an active combo box
option by name from the list of set options.
Updated interface functions:
- Changed SetComboOptions() to SetComboBoxOptions to keep
consistency in naming.
* We store the compiler used (when known) in shader debug info and use that to
select the compiler for editing as even higher priority than the default for a
given language/encoding combination.
* We also ensure that for known tools we add the input and output parameters
last, after any custom parameters, so that they are always present regardless
of what the user puts in.