Commit Graph
96 Commits
Author SHA1 Message Date
baldurk 039b65f89f Add a viewer of the diagnostic log in the UI itself 2019-06-27 10:22:13 +01:00
baldurk 3bac064362 Remove Resources\resource.h from qrenderdoc project 2018-12-12 13:55:16 +00:00
baldurk 67ba5f3ed1 Split extensions interface into separate header, add dialog box helpers 2018-10-24 12:22:54 +01:00
baldurk dd3a352408 Add registration and loading of extensions through a management window 2018-10-23 14:23:11 +01:00
baldurk 554f6dc9c2 Add natvis file for python objects 2018-10-23 14:23:10 +01:00
baldurk 52c0a806c3 Remove glsl.xml and hlsl.xml that are no longer used 2018-10-23 14:23:10 +01:00
baldurk 65b567a944 Add macOS windowing system to public API
* For now it expects a CALayer since this works around a MoltenVK bug
2018-09-05 12:50:58 +01:00
baldurk 3c7b420e59 Expand SPIR-V disassemblers to general shader processing tools
* Instead of just configuring SPIR-V disassemblers and picking only the first
  one when we need to edit SPIR-V, we allow setting up any shader processor that
  goes between two shader encodings.
* When editing, the default will still be to use embedded source, and then after
  that the first tool that goes from the native shader format to a text format,
  but the drop-down allows you to pick any of them.
* Similarly in the shader viewer you can configure the compilation options and
  method, to choose the compiler you want to use. Embedded command line
  parameters in the shader are automatically appended.
2018-08-09 16:56:53 +01:00
baldurk 14e3a3d360 Move API-agnostic pipeline state wrapper into core interface
* There's no need for this to be in the UI, and moving it allows it to be used
  from script which is very useful.
2018-06-18 18:39:06 +01:00
baldurk 8a05e29e86 Fix QRenderDoc project filters - some files weren't included properly 2018-05-14 16:42:34 +01:00
baldurk 4a986f44d3 Add a custom collapsing group box control 2018-04-26 13:34:09 +01:00
baldurk 2d0f675ca8 Add socket-based interop with RGP and profile embedding in captures 2018-04-25 19:10:51 +01:00
baldurk 49123db49f Add arrow_refresh into project properly 2018-02-19 00:52:13 +00:00
baldurk 2354a0e71d Change OrderedListEditor to be a widget, not a dialog 2018-01-17 21:07:04 +00:00
baldurk 21d5943d82 Remove dependency on Qt in qrenderdoc python module
* The main addition here apart from some extra stubs is a new rdc type
  for date time objects.
* Although the module doesn't do anything and is only used for docs
  reflection it is desirable to not have to link against Qt as this
  can cause problems when linking the module without unresolved symbols.
2017-12-27 16:05:15 +00:00
baldurk 203dca8434 Split out invocation of SPIRVDisassembler into member function 2017-12-22 17:03:08 +00:00
baldurk 9c7e46c6fc Tweak update menus and alerts
* We split the "update available" off to a top-level menu item, instead
  of a sub-item under Help. This gives explicit text saying an update is
  available.
* Change the icon from an hourglass to a slightly more 'updatey' image.
* We now re-cehck every week even if an update is marked available. That
  way people who delay for longer than it takes to release a new version
  will get the latest when they do update. It also gives them a reminder
  every week so that hopefully those delayers will be less common!
2017-12-22 14:41:45 +00:00
baldurk 417a811fad Expand docstring checks to also check names of symbols in the interface 2017-12-22 14:41:43 +00:00
baldurk 764b39a23c Add update checking system to Qt UI
* This only runs on windows - on other platforms we rely on system
  distribution or user local builds.
2017-12-19 17:31:32 +00:00
baldurk f2e7f8f1a0 Refactor crash/bug reporter system
* The UI dialog is now in Qt. We run qrenderdoc.exe with a very minimal
  startup to display the dialog and send the report.
* The flow has been simplified to have less text and an easier time to
  just click through and send.
* On the first report, the user is gently nudged to enter their email
  address for contact and by default the email is saved for next time.
  They're not nagged more than once about this.
* Optionally the user can select to upload the capture. This is always
  default off, and there is a confirmation dialog making sure the user
  intended to select it.
* After the bug is reported, a unique URL is generated and returned
  which the user can then click back on to see if there's any update. By
  default the UI will also remember the URL and check it every couple
  of days and alert the user in the help menu that there's an update.
2017-12-19 12:26:34 +00:00
baldurk a6ebf09785 Add analytics system - disabled for now
* This is a *very* light-touch analytics system that will track the
  simplest and most anonymous statistics that can be useful in
  determining which features are most used or perhaps underused, and
  where it's best to direct development attention.
* It is entirely implemented in the UI layer, no analytics-gathering
  code exists in the library that's injected into programs, and of
  course no capture data (screenshots, resource contents, shaders, etc
  etc) is transmitted.
* Once it's turned on, it will apply to both development and release
  builds. It tracks stats over a month, and then at the beginning of a
  new month it sends the previous data.
* When the user first starts up a build with analytics if there's no
  previous analytics database then they are informed of the new code and
  asked to approve it. They have the option of selecting to manually
  verify any sent reports, or just opt-ing out entirely.
2017-11-29 19:01:22 +00:00
baldurk 4a4089f316 Add generic user-provided notes to save along with the capture.
* In future one of the notes items would be for gathered hardware info.
  Not automatically, but with one button press the full configuration
  can be embedded.
2017-11-17 16:31:03 +00:00
baldurk 25de6726f6 Add some cross-linking for panels that view a single resource
* We add a button with a link icon to indicate that it goes to the
  resource details. We'll re-use the crosshair as a visual metaphor for
  any interactive widget that goes to the resource inspector.
* To remove any possible confusion, we change the icon for the texture
  list and locked tabs in the texture viewer to not include the link.
2017-11-17 16:30:54 +00:00
baldurk d009ed3b30 Add a resource inspector window for viewing resource details 2017-11-17 16:30:52 +00:00
baldurk 6937756618 Add new structured data, that will be used to expose serialised values
* We have some special handling to allow SWIG wrapping of these types:
  SDFile owns the chunks and buffers within, and each object owns its
  children. Copying is disallowed except from SWIG where we assume the
  wrapper is handling lifetime management for its objects externally.
2017-11-03 16:19:45 +00:00
baldurk 9db71b803a Change python wrapping of arrays to be more pythonic, by reference
* Previously we would convert from python to C++ arrays immediately by
  copying, and vice-versa convert TO python immediately by creating a
  new python list by copying.
* This however behaves rather poorly in common situations, e.g.:
  > foo.bar.append(5)
  Would not append 5 to foo.bar, but copy foo.bar to a temporary, append
  5 to it, then destroy it leaving foo.bar untouched.
* Instead we leave the C++ array type as a pointer for as long as we can
  and instead implement the python sequence API as extensions/slots that
  work in-place on the original array.
2017-11-03 16:19:41 +00:00
Matthäus G. Chajdas ba4c9d6837 Prepare everything for the performance counter viewer window. 2017-08-24 13:21:02 +01:00
Matthäus G. Chajdas 29376f34cc Add a performance counter selection dialog. 2017-08-24 13:21:01 +01:00
baldurk cfd816d7f3 Enable RDStyle by default, add style selection in the settings dialog 2017-08-16 17:39:37 +01:00
baldurk 9a782158fd Fork RDStyle to RDTweakedNativeStyle
* The idea is tha this style won't change the palette and will just do
  some minimal additions/changes to whatever the native style is, to
  work around some rough spots.
2017-07-28 19:06:41 +01:00
baldurk 83c413129e Add the beginnings of a unified cross-OS style
* First thing changed, auto-raise toolbuttons don't sink when enabled,
  but remain flat and highlighted.
2017-07-28 19:06:40 +01:00
baldurk 07aa7e5cbc Add timeline bar to VS filters 2017-07-25 09:23:26 +01:00
baldurk def80ac8da Only build qt.conf on windows, it breaks linux platform plugin search :( 2017-06-13 14:56:40 +01:00
baldurk 3b6f63be0d Make event browser columns properly resizable and re-orderable
* Annoyingly although Qt has an internal bool allowUserMoveOfSection0
  which does exactly what we want allowing the tree column to be
  movable, we can't enable it because it's private. So instead we have
  to re-implement section moving ourselves.
* Minor tweak - also made RDTreeWidgets non-movable by default since
  usually we don't want to allow it.
2017-06-03 00:38:02 +01:00
baldurk 158bc4d583 Update code for new toolwindowmanager 2017-05-29 13:31:28 +01:00
baldurk 441d136177 Add extended RDToolButton 2017-05-10 17:20:39 +01:00
baldurk 1f8a93c37a Add precompiled header file use to qrenderdoc on VS 2017-04-28 18:36:55 +01:00
baldurk 2a4596e06a Add python shell qt window 2017-04-19 18:03:19 +01:00
baldurk a740696dbe Add an extended RDTextEdit control subclassed from QTextEdit 2017-04-18 14:57:49 +01:00
baldurk 494086f40d Rename RenderManager to ReplayManager 2017-04-18 14:57:48 +01:00
baldurk b8d3efdb31 Move document checking to a C++ header file
* It's better to edit C++ source natively not in the SWIG file, and also
  clang-format can format it.
2017-04-18 14:57:44 +01:00
baldurk 694d7b6c7b Split apart renderdoc.i for better organisation 2017-04-18 14:57:43 +01:00
baldurk cbc27222e2 Add qrenderdoc python SWIG bindings, for the stable/clean interface 2017-04-18 14:57:43 +01:00
baldurk 094c4164dc Refactor qrenderdoc to provide stable, clean and deliberate API
* Note, this API is still in-flux and beta, so there may still be some
  more changes before it's 'stable', and even then it will still be
  subject to some amount of change.
* This API is then exposed to python via SWIG bindings and hides
  internals that don't need to be visible, and means the actual API is
  easier to work with.
* We also use this API to reduce inter-dependencies between different
  windows that need to interact with each other at a high level.
* The naming is python/standard RenderDoc TitleCase method names, not
  Qt style camelCase methods.

# Conflicts:
#	qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp
#	qrenderdoc/Windows/TextureViewer.cpp
2017-04-18 14:57:43 +01:00
baldurk cb510298d8 Add wrapper around tracking a python context and executing scripts 2017-04-18 14:57:41 +01:00
baldurk 940d3662eb Add SWIG file to generate python bindings for internal replay API
* SWIG outputs two files - renderdoc_python.cpp with the main actual
  wrapping code, and renderdoc.py a small module that does some
  bootstrapping on python side.
* We use a custom version of SWIG that generates strong/typed enums in
  python based on enum classes, so in cmake we add this custom swig
  fork as an external project and compile it before generating the
  wrappers. On windows there's a committed version of the SWIG binary
  that gets run directly from the .pro or .vcxproj.
* The renderdoc.py gets embedded as a resource on windows or as a C
  generated unsigned char array via include-bin on other platforms, so
  that we can insert it into the python context without needing it to
  sit around on disk somewhere in sys.path
2017-04-18 14:57:40 +01:00
Dimitris Kapnopoulos d3faa58a78 Added Tips Dialog. Changed Tips_SeenFirst to Tips_HasSeenFirst 2017-03-21 04:09:47 -07:00
baldurk 8016dea558 Add RDSplitter to project filters file as well as the project proper 2017-03-20 12:13:19 +00:00
baldurk fa04d5a72e Add a find/replace tool for use with Scintilla 2017-02-16 17:10:07 +00:00
baldurk 8b760ced92 Add environment variable editor for capture dialog in Qt 2017-02-16 17:10:05 +00:00