baldurk
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4f06161fb9
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Update template custom shader to include UV, add new globals. Refs #304
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2016-07-26 15:18:45 +02:00 |
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baldurk
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89402c03bf
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Add a note about the VULKAN predefined macro.
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2016-07-25 11:39:50 +02:00 |
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baldurk
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a001f35329
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Output UVs in [0,1] from blit shader, for custom vis shaders. Refs #304
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2016-07-25 11:39:49 +02:00 |
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baldurk
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ffa96736ee
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Add required 'uniform' to glsl varaibles in documentation
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2016-07-25 11:39:48 +02:00 |
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baldurk
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fefb6b2526
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Pass selected slice/face and sample idx to custom vis shaders. Refs #304
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2016-07-25 11:39:47 +02:00 |
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baldurk
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8b64868025
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For GLSL, insert text after #version statement.
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2016-06-09 10:48:50 -07:00 |
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baldurk
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22d58cf739
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Implement custom display shaders for vulkan
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2016-06-09 10:48:44 -07:00 |
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baldurk
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8bc80b41b0
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Various improvements/tweaks/missing bits/extra links
* General proof-reading pass on the new docs, so some of these issues
are old and just haven't been noticed before.
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2016-05-16 20:01:15 +02:00 |
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baldurk
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3146b905b5
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Remove unneeded toctree:: statements in non-index pages
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2016-05-16 18:35:39 +02:00 |
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baldurk
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e922e85aa3
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Add a reference to where unstripped shader info is detailed
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2016-05-16 15:42:42 +02:00 |
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baldurk
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a29bed7a5b
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Refer to images under correct paths
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2016-05-15 21:34:06 +02:00 |
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baldurk
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81a1b2e020
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Add syntax highlighting
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2016-05-15 21:34:00 +02:00 |
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Matthäus G. Chajdas
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f124f3f389
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Port the remaining pages where I know how to style them.
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2016-05-15 21:33:54 +02:00 |
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Matthäus G. Chajdas
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f04f016a99
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Remove "other resources" to flatten the hierarchy a bit.
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2016-05-15 21:33:52 +02:00 |
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Matthäus G. Chajdas
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925f33bfb5
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Add all How do I ...? pages.
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2016-05-15 21:33:52 +02:00 |
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