Commit Graph

11 Commits

Author SHA1 Message Date
baldurk d40fc8471d Change API enums to enum class, remove now redundant prefixing
* This gives a little nicer syntax, a bit better type safety, and also
  reflects better for SWIG bindings. Overall it's a minor change but
  better.
* We don't update the C# UI at all, since it's soon to be removed and
  not worth the effort/code churn.
* For now so we're ABI compatible with C#, all enums are uint32_t, but
  that is an obvious optimisation in future to reduce struct packing.
* We avoid 'None' as an enum value, because it's a reserved word in
  python so will cause problems generating bindings.
2017-04-18 14:57:33 +01:00
baldurk 8177776422 Add snippets menu for writing custom shaders 2017-02-16 17:10:07 +00:00
baldurk fa04d5a72e Add a find/replace tool for use with Scintilla 2017-02-16 17:10:07 +00:00
baldurk 9cf9c1e8b1 Add file list to shader viewer when enough files are visible 2017-02-14 19:14:53 +00:00
baldurk fbae19f622 Add custom shader handling to texture viewer 2017-02-14 19:14:52 +00:00
baldurk 8630f82db3 Update shader viewer to support editing and debugging of shaders 2017-02-10 21:48:50 +00:00
baldurk 2285b209c3 Access CaptureContext & RenderManager by reference, not pointer
* Neither of these can or should be NULL so enforce it explicitly.
2017-02-09 19:28:24 +00:00
baldurk c5adc7a4ed Use relative paths for 3rdparty headers, don't add to search paths
* Unfortunately scintilla assumes its headers are all in the search path
  so where possible we only add those folders when compiling scintilla
  source, not our own.
2017-02-09 19:28:22 +00:00
baldurk b428dfd139 Only use base filename, not full path 2017-01-25 12:44:57 +00:00
baldurk 3b7eaaa4fb Set titles for source file tabs in the shader viewer 2017-01-25 12:44:41 +00:00
baldurk 7ef73f92ef Add shader viewer (view only - not edit/debug) using Scintilla widget 2017-01-23 19:09:29 +00:00