* renderdoc/api/replay/ contains all the headers for using the replay and
analysis side of renderdoc (like in a UI or auto-testing tool)
* renderdoc/api/app/ contains the headers if you wanted to write a
renderdoc-aware application.
* This means people building on VS2013 don't need to rebuild breakpad
locally to link successfully.
* Committed binaries built on VS2012 Update 4 and VS Express 2013 for
Desktop, which will hopefully work for everyone.
* Also for float/unorm texture add an additional "resolved" option that
just does an unweighted average of all samples, which is the behaviour
from before (assuming that's what ResolveSubresource does).
* Basically we want libGL to be loaded second, after librenderdoc. This is
in order to make sure dlsym(RTLD_NEXT) can work.
* This can be done just by order in the ld command. Unfortunately since
renderdoccmd links directly against librenderdoc (rather than LD_PRELOAD)
any symbols exported by librenderdoc resolve, so unless we reference a
function that isn't exported by librenderdoc, libGL won't be linked in
at all.
* I realise this is probably a horrible hack, but it works for now.