* We enforce a naming scheme more strongly - types, member functions,
and enum values must be UpperCaseCamel, and member variables must be
lowerCaseCamel. No underscores allowed.
* eventId not eventID or EID, and Id preferred to ID in general. Also
for resourceId.
* Removed some lingering hungarian m_Foo naming.
* Some pipeline state structs that are almost identical between the
different APIs are pulled out into common structs. Where something
doesn't make sense (e.g. viewport enable for vulkan) it will just be
set to a sensible default (in that case always true).
* Changed scissors to be x/y & width/height instead of sometimes
left/top/right/bottom
* Abbreviations are discouraged, e.g. operation not op, function not
func.
* This is a *very* light-touch analytics system that will track the
simplest and most anonymous statistics that can be useful in
determining which features are most used or perhaps underused, and
where it's best to direct development attention.
* It is entirely implemented in the UI layer, no analytics-gathering
code exists in the library that's injected into programs, and of
course no capture data (screenshots, resource contents, shaders, etc
etc) is transmitted.
* Once it's turned on, it will apply to both development and release
builds. It tracks stats over a month, and then at the beginning of a
new month it sends the previous data.
* When the user first starts up a build with analytics if there's no
previous analytics database then they are informed of the new code and
asked to approve it. They have the option of selecting to manually
verify any sent reports, or just opt-ing out entirely.
* Log is an overloaded term since it can also mean the debug log. We now
consistently refer to capture files as capture files or just captures
for short. The log is just for log messages and diagnostics.
* The user-facing UI was mostly already consistent, but many of the
public interfaces exposed to python needed to be renamed, and it made
more sense just to make everything consistent.
* We remove the now unneeded name fields in buffer/texture descriptions
and some of the pipeline state structs.
* A single function will give the human-readable name for a resource id.
This will look up a custom set of renames, on top of the names from
the resource descriptions.