baldurk
132bef38af
Calculate bytesize properly for packed formats in mesh viewer
2016-07-25 18:27:13 +02:00
baldurk
f492ddab27
Add missing handling of uscaled and sscaled formats
2016-07-21 16:06:10 +02:00
baldurk
2e0ffa7813
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
baldurk
183919853f
Proper null checks in C# operator ==
2016-02-07 18:49:30 +01:00
baldurk
36d2ffd988
Handle super small buffers in buffer viewer without displaying nothing
2016-02-07 18:45:14 +01:00
baldurk
8b7a025853
Refactor BGRA formats to not be special (so allow any BGRA format)
...
* Also add ASTC and D16S8 types while in the neighbourhood
2015-11-29 22:05:26 +01:00
baldurk
72cfee5c0f
Add GLSL syntax highlighting
2015-02-09 18:14:20 +00:00
baldurk
1b4bf97574
Fix for instance rates not being accounted for on vertex inputs
2015-01-28 02:23:30 +00:00
baldurk
9bd5fabe1a
Implement axis markers and frustum helper on GL mesh view
2015-01-25 21:11:56 +00:00
baldurk
5425a9d423
Allow opengl types in buffer format string parsing
2015-01-19 02:08:35 +00:00
baldurk
52476118de
Support doubles in shader vars natively, not packed in 2*uint32 each
2014-12-02 00:16:12 +00:00
baldurk
551b0372c8
Allow fully flexible display of position&other component on meshes
...
* You can choose which component will be used as 'position' when rendering
vertex inputs. Helpful if a position component isn't auto-detected, or
if you want to render UV co-ordinates onto the screen.
* Instead of fixed TEXCOORD0/Color options for solid shading onto the mesh
you can choose a secondary column yourself.
* Also the solid shading options are available on vertex output meshes as
well as inputs.
2014-11-13 18:37:58 +00:00
baldurk
e749f42876
[Refs #87 : Static Analysis] string compare as uppercase or by length
2014-10-05 19:01:25 +01:00
baldurk
f4de6993bc
Fix double support in FormatElement & custom Buffer/CBuffer views
2014-09-17 18:51:00 +01:00
baldurk
bda68c8ba6
CBuffer window is a dialog now, with ability to set custom layout
2014-09-13 18:48:39 +01:00