baldurk
28c1768397
Add menu item to jump from pixel history modifications to each primitive
2016-07-22 14:40:40 +02:00
baldurk
d585c25633
Slightly expand pixel history column widths
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* Should make exponential float values more obvious/visible.
2014-11-27 18:50:51 +00:00
baldurk
24ed434bcd
Change up pixel history UI to show individual fragments
2014-08-24 01:00:28 +01:00
baldurk
15f98e3749
Show pixel history events in the timeline bar
2014-08-03 16:25:14 +01:00
baldurk
6fa46b359e
Implement right click options to debug or hide failed events
2014-08-03 15:54:40 +01:00
baldurk
b230be570f
Inherit channel visibility from viewer, display inherited state
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* A label is shown at the top of the pixel history showing the range
display and visible channels. The channel visibility behaves the same as
in the texture viewer - 2 or more and the other channels display as black
and 1 channel displays grayscale.
2014-08-03 15:32:52 +01:00
baldurk
9075812226
Pass stencil as int32_t so depth or stencil of -1 indicates no data
2014-07-18 00:03:04 +01:00
baldurk
e462ab15b3
Collect depth and stencil values before/after.
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* This code is just to test if the method works, it's super ugly and needs
to be tidied up (as does this whole function!)
2014-07-17 21:13:33 +01:00
baldurk
3bb382d9cf
Further progress on pixel history view
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* Added simple UI
* Don't apply SRGB curve to alpha data
* Account for clear calls not returning occlusion query results, and for
depth/colour clears.
2014-07-13 18:58:45 +01:00