Commit Graph

7 Commits

Author SHA1 Message Date
baldurk 46a6515356 Handle normalisation of sampled stencil values 2020-06-08 17:09:24 +01:00
baldurk c93d92467d Be more forgiving with D/S sampling output 2020-05-20 11:03:55 +01:00
baldurk f622ac36d6 Standardise layout of packed texture formats on disk/network
* We preserve each API's interpretation of bit order for packed formats like
  RGBA4 or R5G6B5 when displaying the raw data in the UI, but when we need to
  proxy it or save to disk, we always transform to D3D's order as standard.
* This allows us to proxy them reliably because we always have a standard bit
  order and APIs that need a different order transform when fetching data to the
  standard format, or setting proxy data from the standard format.
2020-05-18 13:21:55 +01:00
baldurk 9372fa879a Don't allow PNG files to fail to open in Texture_Zoo test 2020-04-01 14:10:57 +01:00
baldurk a2c87e23a1 Set appropriate epsilon for A8 textures in texture zoo 2020-03-06 17:56:28 +00:00
baldurk 0f26e3cb6e Allow images to be unsupported 2019-12-13 11:46:28 +00:00
baldurk 279a2ec69d Add texture zoo tests
* These tests ensure that texture rendering works correctly for all different
  types of texture types, and for all formats, across different APIs, including
  across a remote-proxy connection.
2019-11-26 17:38:27 +00:00