baldurk
933c00985d
Update documentation for v1.0
...
* Screenshots and icons are updated to latest style
* Many out-dated references and mentions of support updated.
* Documentation added for new windows like resource inspector and
performance counter viewer, as well as new features like saving
bookmarks, resource names.
* Added documentation for Android support as well as OpenGL ES support.
2018-02-25 23:27:13 +00:00
baldurk
c1591a5fe6
Update docs with D3D12 support and progress on Qt
2016-11-28 12:42:15 +01:00
baldurk
0c06590df3
Remove cubemap binding from D3D/HLSL texture view. Just use 2D array
2016-11-18 16:31:05 +01:00
baldurk
4f06161fb9
Update template custom shader to include UV, add new globals. Refs #304
2016-07-26 15:18:45 +02:00
baldurk
89402c03bf
Add a note about the VULKAN predefined macro.
2016-07-25 11:39:50 +02:00
baldurk
a001f35329
Output UVs in [0,1] from blit shader, for custom vis shaders. Refs #304
2016-07-25 11:39:49 +02:00
baldurk
ffa96736ee
Add required 'uniform' to glsl varaibles in documentation
2016-07-25 11:39:48 +02:00
baldurk
fefb6b2526
Pass selected slice/face and sample idx to custom vis shaders. Refs #304
2016-07-25 11:39:47 +02:00
baldurk
8b64868025
For GLSL, insert text after #version statement.
2016-06-09 10:48:50 -07:00
baldurk
22d58cf739
Implement custom display shaders for vulkan
2016-06-09 10:48:44 -07:00
baldurk
8bc80b41b0
Various improvements/tweaks/missing bits/extra links
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* General proof-reading pass on the new docs, so some of these issues
are old and just haven't been noticed before.
2016-05-16 20:01:15 +02:00
baldurk
81a1b2e020
Add syntax highlighting
2016-05-15 21:34:00 +02:00
Matthäus G. Chajdas
925f33bfb5
Add all How do I ...? pages.
2016-05-15 21:33:52 +02:00