Commit Graph

1883 Commits

Author SHA1 Message Date
baldurk b4615dbd18 Add a delayed callback helper for python 2025-09-09 18:57:34 +01:00
baldurk 2702bb1469 Update old copyright years in about dialog and module metadata 2025-09-08 16:35:40 +01:00
baldurk d4c907faa1 Fix sorting of bindings in vulkan pipeline state with descriptor buffers 2025-09-03 10:01:48 +01:00
baldurk ffa70fabdc Auto-break on NonSemantic.DebugBreak instructions
* This is almost completely worthless as it seems at least NV and amdvlk both
  actually crash the GPU on this instruction, meaning there's no way to get it
  to the shader debugger. But on other drivers like radv, or maybe if this is
  fixed in future, this will be useful.
* For this reason it also can't be tested automatically.
2025-08-21 16:09:40 +01:00
Hans-Kristian Arntzen 814d764df7 Fix exporting large raw buffers at an offset. 2025-08-20 00:05:29 +09:00
baldurk fd61a60a42 Fix error with structured object iteration 2025-08-15 13:44:56 +01:00
baldurk fb2c09a4d9 Fix crash if APIInspector::RevealParameter is called for hidden object
* There's nothing to expand for hidden objects so make sure we don't crash or
  expand the wrong item.
2025-08-15 12:56:26 +01:00
baldurk dbeeb67459 Display a specific message for resources with no usage tracked
* Currently we only track usage for buffers and textures.
2025-07-31 17:10:14 +01:00
baldurk e6a7b36cdc Add the ability to cancel an update while it's downloading. Closes #3162 2025-07-31 17:10:14 +01:00
baldurk 799a9a8452 Report and display descriptor buffer state in pipeline view 2025-07-30 22:10:25 +01:00
baldurk ceb062b658 Add a DescriptorType to GetDescriptors query
* This will be optional in many cases but for some situations might be required
  when type information is not implicitly available in the descriptor store.
  Generally it should always be available unless the descriptor store is being
  viewed 'blank' purely from its contents with no other context.
2025-07-30 22:10:23 +01:00
baldurk 9545e6f27b Add specific annotation for GPU address serialised values 2025-07-30 22:10:22 +01:00
baldurk 3be544c51d Prevent infinite recursion when processing includes for shader edits 2025-07-29 13:05:07 +01:00
baldurk 82e963550a Display read-only DSVs more clearly in D3D pipeline state 2025-07-08 13:37:37 +01:00
baldurk 0293487eb8 Properly handle D3D11 constant buffers with a 0 range specified 2025-07-04 14:10:51 +01:00
baldurk f94a479939 Fix a potential crash while closing a capture 2025-07-04 10:16:53 +01:00
baldurk 6be083f66a Display space and register for root parameters in root signature viewer 2025-06-30 11:06:13 +01:00
baldurk 9bad0c5ec0 Remove some memset calls on non-POD types 2025-06-06 12:16:54 +01:00
baldurk 93617f3d11 Adjust shader viewer highlight colours for dark theme 2025-06-05 17:11:45 +01:00
baldurk 18cb138aa3 Do not allow error reports on fatal error from dev/unoffiical builds 2025-06-03 14:20:33 +01:00
baldurk 435956cf4d Format VK_WHOLE_SIZE properly on texel buffers in pipeline state 2025-05-26 15:00:00 +01:00
Jake Turner f120f46b45 ShaderViewer UI validation for ShaderVariable construction
if members.size() == 0
rows * columns must be between 1 and 15
type must not be Struct

if members.size() > 0
type must be Struct or Unknown or ConstantBlock
rows must be 0
columns must be 0
then recurse and check construction of each element of members array
2025-05-19 16:44:25 +01:00
Jake Turner 8dcf051d99 Fine grained ShaderVariable comparison for ShaderViewer UI consistency 2025-05-14 18:11:05 +01:00
Jake Turner 47c64f607d ShaderVariable UI consistency check for duplicated variable change
Detect if a ShaderVariable has multiple changes per step
2025-05-14 16:28:37 +01:00
Jake Turner 370334ca6e Do not do ShaderViewer UI consistency checks in RELEASE builds 2025-05-09 13:27:10 +01:00
Jake Turner 6b39f8de88 ShaderViewer UI error checks for consistency in ShaderVariableChanges
Step Forwards: first appearance of a variable must have "before" = {}
Step Forwards: not-first appearance of a variable "before" must equal currently known value

Step Backwards: first appearance of a variable must have "after" = {}
Step Backwards: not-first appearance of a variable "after" must equal currently known value
2025-05-08 16:06:35 +01:00
baldurk 2288237723 Early detect and error when launching reserved filenames for capture
* This is a safety measure to ensure we never add hooks to system processes, so
  we should detect this case earlier and error for the user.
2025-05-05 10:49:42 +01:00
baldurk 9673a5571c Don't silently drop working directory, print error if it doesn't exist 2025-05-05 10:49:01 +01:00
baldurk 0f019eafb9 Add option to make shader search paths non-recursive
* For very large shader symbol stores especially those on network drives, the
  bad behaviour that PIX has to recursively search all possible subdirectories
  and enumerate all files can be really slow. Most of the time a file is
  identified by its hash filename and looked up directly - if that isn't a hit,
  in many cases users would rather a fast exit to having no symbols.
2025-04-16 17:39:51 +01:00
baldurk 2d006eaa7b Ensure newlines are stripped from command line input
* These can be inserted via copy-paste even though Qt says that QLineEdit only
  does single line editing :(
2025-03-24 13:05:59 +00:00
Tristan Ritchie 2eade4650b Add support for VK_KHR_maintenance5 2025-03-19 15:43:08 +00:00
baldurk 2322e165de Update copyright years to 2025 2025-03-14 18:54:37 +00:00
baldurk 86e8909b1e Display colour swatch when showing cbuffer values as RGB. Closes #3533 2025-03-06 16:07:49 +00:00
baldurk 959d330488 Treat RGB display of float values as in linear space always. Refs #3533 2025-03-06 16:07:49 +00:00
baldurk 5b2ec79df3 Fix missing handling of dynamic offsets. Closes #3547 2025-03-04 13:14:55 +00:00
baldurk 81268dc79a Try to preserve selected pipeline stage as much as possible
* When switching between mesh/normal pipeline keep the same stage selected if
  it's a common stage even if the index has changed.
2025-02-25 11:42:56 +00:00
baldurk 46f83c15a4 Ensure replay loop is cancelled before window is hidden
* See also f56a989e4f - we don't want to make the replay loop always on
  top though
2025-02-21 14:38:54 +00:00
baldurk 31d29fcea1 Add python function to clear replay cache 2025-02-21 14:19:12 +00:00
baldurk 08d2ad0294 Update vulkan headers to 1.4.307
* Trivial promotion of these extensions:
  - VK_KHR_depth_clamp_zero_one
  - VK_KHR_compute_shader_derivatives
2025-02-13 18:32:21 +00:00
baldurk 2c5fee7c07 Set mesh viewer tables to always have a scrollbars
* This can prevent a very rare resize loop
2025-02-07 11:28:25 +00:00
baldurk fb5a6a6133 Fix regression that all D3D11 output targets were considered used
* This would lead to them showing up as 'red' if they are unbound.
2025-02-05 16:36:55 +00:00
Faith Ekstrand 876212c4da Add special cases for Fossilize encoding of mutable descriptors
When mutable descriptor sets are used, Fossizlie needs the
VkMutableDescriptorSetCreateInfoEXT. However, instead of taking it raw
like some other inputs, it uses a simplified version that is just a list
of lists. If we give it full structs, Fossilize will crash. In order to
do this, we need a couple special cases.
2025-01-28 23:31:30 +00:00
baldurk 62a89fcf22 Quote newline entries for matrix CSV exports. Closes #3520 2025-01-16 12:04:15 +00:00
Jake Turner f3bb7523b5 Reset the controlType current index to 0 in the BufferViewer constructor
This keeps the UI display in sync with the code internal settings for camera choice i.e. FlyCam/ArcBall. During the constructor, the UI setup for the different axis mappings will call on_resetCamera_clicked() and that can change the controlType current index value to be different from the expected/desired default value of 0.

Closes#3509
2025-01-02 09:44:54 +00:00
Jake Turner 5cda9752e0 Display the D3D12 IA indexStripCutValue in UI control "Restart Idx"
Previously "Restart Idx" was hardcoded to 0xFFFFFFFF
Show "Disabled" if the indexStripCutValue is D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED (0)

Similar UI behaviour to the GL pipeline state viewer

Closes#3508
2025-01-02 09:44:10 +00:00
baldurk c9a621a812 List registers last in shader viewer tables 2024-12-19 15:13:52 +00:00
baldurk 5c73842332 Fix source variables not properly propagating updateID 2024-12-19 14:08:02 +00:00
baldurk 663ae9bc94 Update tip about attaching to running instances 2024-12-17 17:36:27 +00:00
baldurk 0880f7b0be Remove unused help window button from extension manager 2024-12-13 16:48:16 +00:00
baldurk 0e406b0e4d Fix some issues with descriptor display with inline UBOs 2024-12-09 16:19:20 +00:00