* Fake markers now need a real event ID. We don't want to have to remap all
events in a capture between UI and replay driver, so instead we assign non-
contiguous events above the normal range and expect the UI to handle it.
* These map more naturally to python tuples and are easier to wrap in and out.
* We also tidy up the FloatVecVal etc and standardise the members of
ShaderValue.
* We instead always have 3rdparty/ in the relevant include search paths and rely
on that. Each library still has its own unique base dir within 3rdparty to
clarify where the include is coming from.
* Previously we had "Frame X" and "Start of Frame" hardcoded in the event
browser, and the end of frame was in many cases assumed to be a present call.
However with the in-application API this is not necessarily true.
* Presents are now serialised separately in all APIs and displayed wherever they
happen in the frame, and if there is no present at the end of the frame an
"End of Capture" marker is inserted. Similarly API-defined captures are not
given a potentially misleading frame number.
* This allows us to add rich text support much more easily into other itemviews
like RDTableView.
* We set it up for debug messages so that resource links in debug messages can
be linked.
* The event browser called SetEventID from OnCaptureLoaded, which would then
call OnEventChanged on all viewers, which if they kicked off work could happen
at the same time as the later call to OpCaptureLoaded for them.
* In the mesh viewer this seemed to lead to a race condition and had a chance to
corrupt memory.
* When selecting a marker region, the more intuitive search is to find children
of the marker first before searching onwards, even if the 'current event' is
at the end of the marker region.
* The GUIInvoke object takes a QObject, and uses QPointer to check that
it hasn't been deleted when the callback fires. This prevents delayed
callbacks from executing after the object has been deleted and
crashing.
* In most cases the pointer is just 'this'.
* We enforce a naming scheme more strongly - types, member functions,
and enum values must be UpperCaseCamel, and member variables must be
lowerCaseCamel. No underscores allowed.
* eventId not eventID or EID, and Id preferred to ID in general. Also
for resourceId.
* Removed some lingering hungarian m_Foo naming.
* Some pipeline state structs that are almost identical between the
different APIs are pulled out into common structs. Where something
doesn't make sense (e.g. viewport enable for vulkan) it will just be
set to a sensible default (in that case always true).
* Changed scissors to be x/y & width/height instead of sometimes
left/top/right/bottom
* Abbreviations are discouraged, e.g. operation not op, function not
func.