Commit Graph

170 Commits

Author SHA1 Message Date
baldurk 5e6ec417c1 Add a global font scale option in settings window
* This lets the user override the default application font.
* Unfortunately Qt seems to behave inconsistently with font scaling from the
  system, so we take the font size initially from QApplication::font() (which
  doesn't always pick up the font size) and scale from there. While this might
  cause some font scaling to be lost it does mean at least we have a consistent
  scale, as otherwise you get some text scaling and others not.
2020-02-13 11:01:45 +00:00
baldurk 661ee35f30 Refactor ShaderDebugTrace to not return a single list of complete states
* The ShaderDebugTrace now only sets up the initial state of an opaque
  ShaderDebugger handle.
* This handle can then be passed to a new function - ContinueDebug - to
  iteratively return N more states. The number of states is implementation
  defined and may be a fixed number or it may run for a fixed time.
* The states themselves no longer contain a complete snapshot of all variables,
  but instead only the changed variables for that iteration. The changes are
  stored as before and after value to make it easier to step forwards and
  backwards (only the ShaderDebugState is needed to move forward or backwards,
  you don't have to search back for the last set value of a variable to 'undo' a
  change).
2020-02-06 17:58:42 +00:00
baldurk 56fb75ff46 Fix formatting mistake in thread name 2020-02-03 18:18:16 +00:00
baldurk 2916c0f9f7 Update copyright years to 2020 2020-01-06 16:20:45 +00:00
baldurk 27098f8f70 Give our threads debugger-friendly names 2019-12-19 21:50:13 +00:00
baldurk c4ca8cb1d1 Reduce reliance on big public headers where possible
* Mostly moving includes from common headers to cpp where possible, and removing
  includes of the whole thing where only enums or rdcstr etc are needed.
2019-12-16 17:06:16 +00:00
baldurk 8e21b28785 Split basic_types.h into separate independent headers 2019-12-16 17:05:11 +00:00
baldurk ff08748238 Ensure all files have trailing new-lines and enforce with clang warning 2019-12-02 20:28:05 +00:00
baldurk f514815e3c Update buffer formatter help text, save its visibility in config 2019-11-29 13:53:45 +00:00
baldurk db563bb0bf Refactor public interface around handling of textures
* Subresource handling is more consistent - we pass around a struct now that
  contains the array slice, mip level, and sample. We remove the concept of
  'MSAA textures count samples as extra slices within the real slices' and
  internalise that completely. This also means we have a consistent set
  everywhere that we need to refer to a subresource.
* Functions that used to be in the ReplayOutput and use a couple of implicit
  parameters from the texture viewer configuration are now in the
  ReplayController and take them explicitly. This includes GetMinMax,
  GetHistogram, and PickPixel.
* Since these functions aren't ReplayOutput relative, if you want to decode the
  custom shader texture or the overlay texture you need to pass that ID
  directly.
2019-11-26 17:38:25 +00:00
baldurk e9dda8343f When deleting temp files, remove from the recent file list. Closes #1540
* If the UI was launched with a filename as a parameter to open the capture, it
  will be added to the recent capture file list. Only later (relatively
  speaking) if we make a capture connection will we realise that it is temporary
  and potentially delete the file. If we do so, remove the capture from the
  recent file list.
2019-10-10 16:48:42 +01:00
baldurk a94f238e37 Ensure PersistantConfig member functions are documented 2019-10-09 10:25:49 +01:00
baldurk 6db13115a3 Fix access to array after target element has been removed 2019-09-04 16:22:29 +01:00
baldurk 6203909791 Expose replay options to the UI
* The defaults can be configured from the settings menu, and there's a new "Open
  Capture with Options" menu option to open a capture with different options
  temporarily.
2019-08-27 18:51:56 +01:00
baldurk 20be9f3d52 Add ReplayOptions struct to contain replay-time configuration
* Not currently exposed to the UI or used by the drivers, we just pass the
  default object through
2019-08-27 18:51:56 +01:00
baldurk 8382d3e4f1 Fix check for legacy adb devices 2019-08-07 21:45:10 +01:00
baldurk e2704fa2eb Add an abstracted interface around android-specific handling
* This makes it easier to use the same kind of interface to manage other kinds
  of devices.
2019-07-31 17:51:13 +01:00
baldurk 06f2e61b8f Refactor RemoteHost to be copyable with shared storage
* This allows RemoteHost handles to still be valid and usable (if returning
  empty data) when they are deleted/removed if the device is disconnected, as
  well as providing better multi-thread access (they lock internally)
2019-07-31 17:51:12 +01:00
baldurk 039b65f89f Add a viewer of the diagnostic log in the UI itself 2019-06-27 10:22:13 +01:00
baldurk 694524c7bd Allow querying the shader encoding supported by custom shaders
* This is distinct from target shaders in the remote proxy case - custom shaders
  are built locally.
2019-05-22 16:09:18 +01:00
baldurk 807345fd0f Add auto-detection for dxc as a shader processing tool 2019-05-22 14:16:02 +01:00
baldurk e48065c96b Replace use of std::pair with rdcpair wherever possible
* Only remaining uses in our code is when we're interacting with std::map where
  it uses std::pair internally
2019-05-17 16:32:56 +01:00
baldurk 699f8753af Convert ToStr, Serialise, and TypeName to use literal strings 2019-05-15 14:12:17 +01:00
baldurk 53f54ae882 Clear cached updates if the version changes some other way. Closes #1368 2019-05-01 21:11:48 +01:00
baldurk e2bb45fd8f Restore removed LastCaptureExe saving last exe selected. Closes #1318 2019-03-25 15:12:55 +00:00
baldurk 26d823905e Allow running on Android 5.0 but with a warning that it's unsupported
* The apk targets api level 21 which is 5.0, so it still won't install on
  anything older.
* We pop up a big warning to the user the first time they try and select such a
  remote host.
2019-03-13 22:24:45 +00:00
Haiyu Zhen ca54a910f5 Add --replayhost command line option for qrenderdoc
This allows users to specify which remote host to connect to on startup.
2019-02-07 23:46:33 +00:00
baldurk 852d345bf7 Save the queued frame capture settings with settings files 2019-02-07 15:23:07 +00:00
baldurk fc9249842a Correct description of float controls - min/max is for decimal places
* This wrongly said that it controlled the number of significant figures.
2019-02-07 15:23:07 +00:00
baldurk f20e871510 Add option to make y-flipping a per-texture state instead of global 2019-02-04 18:06:10 +00:00
baldurk 86ff87863e Update copyright years to 2019 2019-02-01 18:32:13 +00:00
baldurk 69a76bfb41 Use ASCII name for duration column in draw list export. Refs #1246 2019-01-24 10:15:36 +00:00
baldurk f39be022a3 Satisfy strange Qt thread-ownership requirements around QProcess objects 2019-01-11 16:03:35 +00:00
baldurk b5a3d12133 Add hlsl_stage2 substitution to shader processing tool 2018-11-30 16:20:25 +00:00
baldurk f75b5e235e Change verify map writes capture option to verify buffer access.
* This option will now toggle on the behaviour to fill undefined buffer contents
  with a marker value, both if they're created without data (it will be zero
  filled instead) or mapped with discard (it will keep the old contents
  instead).
* There were too many hard to find problems or misconceptions about the buffer
  filling for it to be useful. Now it will be opt-in instead.
2018-11-23 11:25:39 +00:00
tabi.katalin 6c39b58d0b Handle failed APK installation and patching
If "adb install" command is used with "-g" flag, we may get java.lang.SecurityException on some devices because granting runtime permissions at installation time is only allowed for system apps (however we can enable it in the device's Developer options menu).
Also, pulling APK from /data/app/ may be restricted. We can workaround by copying the APK to a directory which we can access then try to pull the APK from there.
2018-11-13 11:38:44 +00:00
baldurk 122f0af3aa Add opt-in setting for RGP integration 2018-10-25 11:12:31 +01:00
baldurk 67ba5f3ed1 Split extensions interface into separate header, add dialog box helpers 2018-10-24 12:22:54 +01:00
baldurk 0a21448114 Rename ExtensionMetadata members to match python naming scheme 2018-10-23 19:32:10 +01:00
baldurk 8447e43e78 Fix panel menus 2018-10-23 15:15:39 +01:00
baldurk 94dfb9890b Allow registering window, panel and context menu items with callbacks 2018-10-23 14:23:12 +01:00
baldurk dd3a352408 Add registration and loading of extensions through a management window 2018-10-23 14:23:11 +01:00
baldurk 6bfb426ab1 Allow specifying {stdin} to specify that input is in stdin. Closes #709 2018-09-07 14:24:45 +01:00
baldurk cca4d364bf Save last capture path per remote host. Closes #1094 2018-09-06 12:30:03 +01:00
baldurk 5145478d19 Remove unused config variable LastCaptureExe
* In the .NET UI this was used to pre-fill the executable selection dialog, but
  it's unnecessary and hasn't been missed.
2018-09-06 10:59:15 +01:00
baldurk e81ba58456 Don't call QFile::exists() with empty filename 2018-09-03 14:12:20 +01:00
baldurk 5406227152 Call CreateWindowingData on the main UI thread
* This allows mac to patch-up the widget to be renderable, and has to happen on
  the UI thread.
2018-08-31 22:14:12 +01:00
baldurk f70a86042d Pass {glsl_stage4} parameter when calling for disassembly as well 2018-08-28 18:23:57 +01:00
baldurk babe36bf7e Preserve stdout/stderr from external shader tools and display to user 2018-08-15 13:40:21 +01:00
baldurk adb02cbee4 Linux compile fixes 2018-08-09 17:26:47 +01:00