* When the same sampler is used in multiple combined image/sampler descriptors
we only list the sampler once to avoid really verbose unnecessary rows. Use
row highlighting to indicate which sampler is used with which image, and add
it to the view details tooltip with the image layout
* In particular make it clear that crashes caught in the injected program may or
may not be a RenderDoc bug. Even if we could point the finger to a particular
DLL we can't necessarily tie that DLL to the responsibility of either us or
the application.
* The defaults can be configured from the settings menu, and there's a new "Open
Capture with Options" menu option to open a capture with different options
temporarily.
The shader output brush colors were displaying the tex before color
instead of the shader output color. Updated the linear -> sRGB formula
to match what DirectX does.
* This allows RemoteHost handles to still be valid and usable (if returning
empty data) when they are deleted/removed if the device is disconnected, as
well as providing better multi-thread access (they lock internally)
* We also add a new message specifically for when the install succeeds but we
can't verify it, to indicate the problem better than suggesting that
permission errors are at fault.
* Unfortunately at least one deprecated function
QDesktopWidget::screenGeometry(const QPoint &p) has no easy alternative that
works on 5.9 which is the version we have available by default on windows.
* We also only use GIT_COMMIT_HASH where necessary to avoid rebuilding many
files for no reason, including splitting version.cpp out into a separate
project as we do with VS since otherwise changing its preprocessor defines
rebuilds the whole renderdoc project.
* At the same time, move the git hash to be internal only so we don't have to
try to link version.cpp into other projects like renderdoccmd or qrenderdoc.