baldurk
0620a8f114
Allow customising the fixed/monospace font as well. Refs #2443
2022-01-12 11:24:22 +00:00
baldurk
089126c34b
Add a new in-app API function ShowReplayUI to raise the UI window
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* This is not guaranteed to work, e.g. on windows where for good reason
background windows can't necessarily raise themselves.
2022-01-12 11:24:22 +00:00
baldurk
3587f8e448
When closing multiple capture connections apply 'No to All' answer wider
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* This means if you're closing multiple connections and click 'no to all' when
prompting save of instead of discarding just the captures in that connection
then going on to prompt for the next, it discards all remaining captures.
2022-01-12 11:24:22 +00:00
baldurk
a0d40073ce
Allow customising the font family. Closes #2443
2022-01-10 17:53:18 +00:00
baldurk
a16e1e7995
Add a python script to sort .ui files so grid layouts are in order
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* This will help in future to keep diffs more readable
2022-01-10 17:30:57 +00:00
baldurk
1c3f30d90d
Resave all UI files with Qt Creator 5.15
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* This gets rid of anything that might be changed with the latest version when
updating these files
2022-01-10 16:57:43 +00:00
baldurk
f1e81f69c5
Fix handling of S8 textures on vulkan. Closes #2428
2022-01-10 12:54:25 +00:00
baldurk
eb18acf224
Fix a crash opening performance counter viewer with capture open
2021-11-24 14:11:42 +00:00
baldurk
966ab0a738
Add command line option to qrenderdoc to run a script with the UI open
2021-11-17 15:52:52 +00:00
baldurk
888676ecc7
Fix crash reading D3D12 pipeline state from vulkan for compute selector
2021-11-17 13:07:12 +00:00
baldurk
9e5b81471c
Clear shader message count cache when resetting event browser
2021-11-15 15:49:28 +00:00
Orson Baines
3e8eed172e
Add Mesh Viewer axis mapping to vulkan, d3d11, and d3d12 drivers
2021-11-10 10:43:52 +00:00
John Kattukudiyil
a2978dc33d
readded custom axis mapping button and updated documentation
2021-11-08 11:39:28 +00:00
John Kattukudiyil
5ed073f395
address PR feedback
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- create AxisMapping struct and fix camera location issue
- add more detail to axis mapping error message
- fix other minor issues
2021-11-08 11:39:28 +00:00
Orson Baines
35f4fad20e
Issue 2322: Configure mesh coordinate system
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- Add a new combo box and button to camera settings for mesh viewer
- Add a new dialog window for custom axis mappings
- Implement the axis mappings in gl driver (other drivers to come)
2021-11-08 11:39:28 +00:00
baldurk
bb3343786b
Add support for VK_KHR_dynamic_rendering
2021-11-05 14:15:01 +00:00
Mikkel Gjoel
41d39b58ce
Pass range-min/max to ApplyCustomShader
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Adding rangeminmax to globals, snippet support and updated docs to match
Fixes bug in replay_output.cpp, causing a crash due to missing texhandle
2021-11-03 20:26:18 +00:00
baldurk
d4a5592780
Add functionality to reset an edited shader to original. Closes #2334
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* We also add the ability to toggle on/off the replacement being active without
needing to intentionally add a compile error (and this also makes it more
explicitly clear when the shader replacement is enabled or not. This could be
useful for quick A/B testing between the edited version and the original.
2021-11-02 14:09:50 +00:00
baldurk
de38cf7b9c
Require explicit debug information to support source debugging
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* SPIR-V files currently can have source files, but not source debugging
information, which is a distinction that didn't exist otherwise.
2021-11-02 12:27:42 +00:00
baldurk
d00556dbb5
Support VK_EXT_dynamic_state2 & VK_EXT_vertex_input_dynamic_state
2021-10-22 16:22:42 +01:00
Steve Karolewics
ec785ba167
Add ability to debug compute shaders by dispatch thread ID
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In some cases it is easier to know the dispatch thread ID you want to
debug rather than the group/thread IDs. This change adds a new window
when the debug button is clicked, to allow you to specify which thread
to debug in the most convenient way.
2021-10-19 18:14:53 +01:00
baldurk
c753655ef1
Optimise lookup of API event from action
2021-10-19 17:53:48 +01:00
baldurk
469221ab15
Add sorting options to resource inspector, including 'recently used'
2021-10-18 17:11:36 +01:00
baldurk
6dd63c6aec
Convert counter viewer to item model, sync filter with event browser
2021-10-18 14:14:36 +01:00
baldurk
501b67bccf
Further clang warning fixes
2021-10-06 19:17:15 +01:00
baldurk
484f25bb75
Linux compile fixes
2021-10-06 17:14:29 +01:00
baldurk
b71b84374f
Implement option to export current vulkan pipeline to fossilize db
2021-10-06 16:31:44 +01:00
baldurk
c76c761bab
Fix some crashes exporting HTML pipeline state on vulkan
2021-10-06 16:31:43 +01:00
baldurk
fb912b4853
Add a recursive search function in SDObject
2021-10-06 16:31:43 +01:00
baldurk
73f78bd8a4
Ensure formatting tags aren't exported/put on the clipboard. Refs #2382
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* When we're formatting text we want just the plain text version to be used.
2021-10-06 16:31:43 +01:00
baldurk
c070dfd847
Clarify root signature index in D3D12 pipeline view
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* Internally we split ranges, but for display we should use the original root
signature index.
2021-10-04 18:39:33 +01:00
baldurk
c24dd2e7aa
Use shader stage to properly disambiguate entry points on vulkan
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* It's possible to have two entry points in a SPIR-V module both named "main" as
long as they have different stages.
2021-10-04 17:03:27 +01:00
baldurk
83da4cb471
Sanitise : in pipeline state vertex input names
2021-10-04 13:05:57 +01:00
baldurk
bfbc9a3e48
Fix order of scrollbar update when texture scale changes. Closes #2377
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* We need to update the scrollbar bounds first based on the current zoom level,
then change the scroll position. Otherwise the scroll will be visually correct
but the scrollbars won't match.
2021-10-04 12:10:56 +01:00
baldurk
d386df55b9
Clarify requirement of a capture for device lost errors
2021-09-27 13:01:09 +01:00
baldurk
7700c2a80d
Don't trust presence/absence of raw buffer flag on D3D12 descriptors
2021-09-24 13:23:32 +01:00
baldurk
c3a93bf61b
Fix potential crash reading empty descriptor array on D3D12
2021-09-17 12:50:05 +01:00
baldurk
8e1c6bb876
Fix error message accessing invalid tokens in filter
2021-09-16 12:40:11 +01:00
baldurk
2752008d13
Ensure consistency when saving the current capture. Closes #2358
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* If we save the current capture from a connection window we want to do that via
the main window so the UI can be properly updated and so we can save it
properly through the replay manager, so the old one can be removed safely.
2021-09-14 13:25:02 +01:00
baldurk
90f3417039
Don't generate potentially unsupported vertex formats to ignore W
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* When using VS In we want to ignore the W component, but that already happens
explicitly for vulkan/GL in the shader. Mirror that same solution to D3D
instead of trying to force a 3-component format which may not be supported
(e.g. on AMD R16G16B16_*)
2021-09-13 19:11:28 +01:00
baldurk
2cd0bf593f
Update copyright year in about dialog
2021-09-09 12:24:03 +01:00
baldurk
93238bf160
Add checks in event browser for when no capture is loaded
2021-08-30 15:55:46 +01:00
baldurk
4e58264035
Don't include inf/nan times in summation
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* These can be generated by buggy drivers particularly on GL, so try to mitigate
the effect of that.
2021-08-30 13:15:59 +01:00
baldurk
1ef790ab80
Update capture connections when an open capture is saved. Closes #2352
2021-08-27 11:33:40 +01:00
baldurk
a21d245114
Remove show unused/show empty options from texture viewer
2021-08-26 09:51:37 +01:00
baldurk
c820ea7735
When no draw action is selected in the mesh viewer, be explicit about it
2021-08-24 19:01:05 +01:00
baldurk
137893f508
When giving nodes an effective EID, ignore trailing PopMarker EID
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* This applies when selecting a marker region, the effective EID is the one
actually replayed to an represented in the UI. As-if it were directly
selected.
2021-08-24 19:00:44 +01:00
baldurk
fe50a5674a
Fix a crash getting the event name of EID 0
2021-08-24 19:00:05 +01:00
baldurk
dd8265bf9e
Add extra protection against invalid buffers in buffer viewer
2021-08-24 17:09:28 +01:00
baldurk
f32e8525f2
Only allow reports from builds with valid commit hashes
2021-08-24 16:29:03 +01:00