baldurk
89e90f8c36
Replace mip selection with sample idx when viewing Tex2DMS. Refs #79
...
* Also for float/unorm texture add an additional "resolved" option that
just does an unweighted average of all samples, which is the behaviour
from before (assuming that's what ResolveSubresource does).
2014-08-29 01:54:14 +01:00
baldurk
4ccc7d3901
Update email in code & add menu item for nightly builds
2014-08-22 08:13:21 +01:00
Baldur Karlsson
9fda74fc07
Add a button on the texture viewer that flips the tex in Y
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* Useful for systems that render OpenGL upside down with a final flip,
for example.
2014-07-28 10:28:28 +01:00
Baldur Karlsson
2ac456a1d4
Check creation flags to see if it's backbuffer color, not name
2014-06-19 16:04:45 +01:00
baldurk
0f080d1f44
Cleaned up renderdoccmd, split out necessary bits to OS-specific files
2014-06-08 11:00:41 +01:00