baldurk
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8e089a8768
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Mark dispatches as drawcalls and fixes for CS pipeline state
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2016-02-07 18:50:08 +01:00 |
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baldurk
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f63dfcfc1f
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depthclip != depthclamp
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2016-02-07 18:48:38 +01:00 |
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baldurk
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534f9943f9
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Handle arrays of shader resources in pipeline state
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2016-02-07 18:46:36 +01:00 |
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baldurk
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8a6d2ebf30
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Handle arrays of uniform buffers in descriptor slots
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2016-02-07 18:46:35 +01:00 |
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baldurk
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1503e7f881
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Add mousemove/mouseleave handlers for non-PS resources
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2016-02-07 18:46:30 +01:00 |
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baldurk
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e6807ec3a7
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Proper display for descriptor sets in pipeline state view
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2016-02-07 18:46:29 +01:00 |
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baldurk
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70b1d241b0
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Finish the vulkan pipeline display
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2016-02-07 18:43:49 +01:00 |
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baldurk
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f660bdd807
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For now, blat resources out into a list by string
* This will do until I figure out how to layout the pipeline viewer
for resources.
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2016-02-07 18:42:08 +01:00 |
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baldurk
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8eddd387d7
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Add vulkan pipeline state viewer based on D3D11 viewer
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2016-02-07 18:41:35 +01:00 |
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