Commit Graph
12 Commits
Author SHA1 Message Date
baldurk 634a8c381a Update test scripts to latest APIs and behaviour changes 2021-07-01 15:15:05 +01:00
baldurk 7149302680 Rename 'draw' or 'drawcall' to action
* There's not a good accepted terminology for this kind of event, and for
  historical reasons 'drawcall' has been the accepted term, even though
  that can be quite confusing when a dispatch or a copy is a 'drawcall'.
* This is particularly highlighted by the event browser filters where
  $draw() includes draws and dispatches, but $dispatch() only includes
  dispatches, it's hard to intuitively understand why $draw() matches all
  of these calls.
* As a result we've defined the term 'action' to cover these types of
  events in the same way that we defined 'event' in the first place to
  mean a single atomic API call.
2021-07-01 15:15:05 +01:00
baldurk efd2a50a3a Use python datetime for calculating durations, not time.time() 2021-05-04 14:12:03 +01:00
baldurk 68d690a912 When rendering overlays, clear to transparent black
* This might cause some fringing artifacts when at low scales due to non-PMA
  colors but it means there are no false-positive green pixels.
2020-12-09 18:16:08 +00:00
baldurk ec73718cf0 Test that overlays work on D3D12 with no viewport or scissor bound 2020-10-22 14:48:33 +01:00
baldurk 3f8fb1e1b6 Add MSAA case to overlay tests 2020-10-22 14:11:01 +01:00
baldurk 485f7d21fc Make overlays interact consistently with viewport/scissor
* We also add a red/green display to the viewport and scissor overlay to show
  pixels that fail the scissor test.
2020-07-17 16:53:34 +01:00
baldurk 1df39247fa Fix access to render state in D3D12
* We need to copy the external-facing m_RenderState into the partial command
  buffer's state for partial replay, in case it was modified externally.
* Also when accessing the render state inside a drawcall callback we need to use
  the command buffer's local state, not m_RenderState which isn't updated until
  the replay completes.
2020-07-14 14:08:54 +01:00
baldurk abb959e1fd Handle array textures and multiview properly in overlays. Closes #1895 2020-05-27 22:38:23 +01:00
baldurk 5e2de7dd34 Fix issues switching between mips with overlays on vulkan 2020-04-07 14:05:43 +01:00
baldurk ac77b7899d Remove VK_Indirect use of image comparisons 2020-03-19 17:16:19 +00:00
baldurk 40611a3dde Test subresource rendering in overlay tests, remove png comparisons 2020-03-12 16:51:19 +00:00