Commit Graph

20 Commits

Author SHA1 Message Date
baldurk 2484bc8bc7 Use UTF-8 everywhere possible and only use wchar_t where required.
* This means that all APIs pass byte string types. ALL strings everywhere
  in the entire codebase must be assumed to be and treated as UTF-8 content
  not ASCII.
* Gets rid of all the horrible %hs specifiers that caused warnings on
  linux! Hooray.
* We convert to wide strings, or use wide characters, only when necessary
  to use the Win32 API. Some windows specific code will stay in wide chars
  just for convenience.
* Files are already serialised as UTF-8 strings for linux/windows binary
  compatibility, so this change doesn't break backwards compatibility.
2014-11-23 14:45:16 +00:00
baldurk 551b0372c8 Allow fully flexible display of position&other component on meshes
* You can choose which component will be used as 'position' when rendering
  vertex inputs. Helpful if a position component isn't auto-detected, or
  if you want to render UV co-ordinates onto the screen.
* Instead of fixed TEXCOORD0/Color options for solid shading onto the mesh
  you can choose a secondary column yourself.
* Also the solid shading options are available on vertex output meshes as
  well as inputs.
2014-11-13 18:37:58 +00:00
baldurk 63d1f868ac Have captures listed on overlay decay after 20 seconds 2014-10-31 00:35:54 +00:00
baldurk faeb047211 Handle vtx highlights outside UI, for complex topologies. Refs #85 2014-09-28 02:24:57 +01:00
baldurk e81169f021 Add a dialog to guide users to selecting available save options 2014-09-16 01:27:08 +01:00
baldurk 326ca2ebe8 Move SaveTexture logic to replay layer
* Expand the abilities of the GetTextureData in replay drivers
  to be able to resolve samples and render down to RGBA8 unorm
  for file export to other programs.
* Greatly improve the ability to save textures - in theory any
  texture format/type/dimension/etc should now be mappable in
  sensible & useful ways to output formats.
2014-09-16 01:25:13 +01:00
baldurk 72e2ed1513 Remove UNorm_SRGB component type as it's redundant 2014-09-14 20:29:25 +01:00
baldurk bda68c8ba6 CBuffer window is a dialog now, with ability to set custom layout 2014-09-13 18:48:39 +01:00
baldurk 68157814ad Mark pixel history events as UAV writes and display before/after 2014-09-06 13:28:58 +01:00
baldurk 89e90f8c36 Replace mip selection with sample idx when viewing Tex2DMS. Refs #79
* Also for float/unorm texture add an additional "resolved" option that
  just does an unweighted average of all samples, which is the behaviour
  from before (assuming that's what ResolveSubresource does).
2014-08-29 01:54:14 +01:00
baldurk d55be5f687 Duplicate up pixel modifications based on # frags 2014-08-24 01:00:18 +01:00
Baldur Karlsson c648904cba DebugMessage description is an ascii string 2014-08-06 15:42:33 +01:00
baldurk 15f98e3749 Show pixel history events in the timeline bar 2014-08-03 16:25:14 +01:00
Baldur Karlsson 9fda74fc07 Add a button on the texture viewer that flips the tex in Y
* Useful for systems that render OpenGL upside down with a final flip,
  for example.
2014-07-28 10:28:28 +01:00
baldurk ca043bf3e2 Add ability to view buffer elements as hex with xint/xshort/xbyte 2014-07-25 08:58:49 +01:00
baldurk 9075812226 Pass stencil as int32_t so depth or stencil of -1 indicates no data 2014-07-18 00:03:04 +01:00
baldurk e462ab15b3 Collect depth and stencil values before/after.
* This code is just to test if the method works, it's super ugly and needs
  to be tidied up (as does this whole function!)
2014-07-17 21:13:33 +01:00
baldurk 4e51aab9e5 Add externally visible API to query for pixel history 2014-07-13 18:56:45 +01:00
baldurk 75353bd190 Add toggle to disable gamma 'correction' of linear data. Closes #58
* The explanation is in the FAQ but the short explanation is that most
  data e.g. normal maps are conventionally displayed as if they contained
  SRGB data, so RenderDoc does the same so things look as expected.
2014-07-04 17:02:11 +01:00
baldurk c38affcded Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
2014-05-02 08:33:01 +01:00