baldurk
2916c0f9f7
Update copyright years to 2020
2020-01-06 16:20:45 +00:00
baldurk
f7e5199cf4
Clamp out-of-bounds undefined results for resinfo
2019-11-27 11:02:25 +00:00
baldurk
b222d6388c
Don't flush bufinfo/resinfo opcodes
...
* The input miplevel is an integer even if the outputs are floats. The outputs
won't be denormal as they're dimensions etc.
2019-11-22 15:08:16 +00:00
baldurk
9de4931213
Don't ever flush immediate values in shader debugging
...
* We assume that fxc won't output a denormalised float in the bytecode, and this
prevents us from flushing integer inputs to otherwise flushable float-type
operations
2019-11-22 14:59:18 +00:00
baldurk
fef94ef012
Add more tests of raw/structured buffer debugging
2019-10-24 18:02:53 +01:00
baldurk
8060693188
Fix byte address buffer access in shader debugging
2019-09-17 14:08:48 +01:00
baldurk
6d282f90d9
rename TEST macro to un-confused visual assist
...
* Visual assist comes with a pre-defined interpretation of TEST() for
googletest, which conflicts with ours. We can't seem to override it with a
va_stdafx.h even
2019-09-17 12:40:00 +01:00
baldurk
a2df78369c
Add test of denormal flushing to D3D11 shader debug zoo
2019-09-13 17:33:48 +01:00
baldurk
4b1f527eaa
Clean up D3D11 shader debugging test for easier processing, auto-test it
2019-05-27 13:58:08 +01:00