baldurk
898e954965
Bump version info to v0.34
2017-02-23 17:38:09 +00:00
baldurk
030cbfde9a
Batch update copyright years everywhere
2017-01-06 12:13:31 +00:00
Michael Vance
366581fb3f
Add 'run to sample/load/gather' and 'run to generated inf/nan'.
...
- ShaderDebugState now carries a 'flags' that can be updated when the interpreter is run. Currently supported flags are 'sample/load/gather insn' or 'insn generated nan/inf'.
- DXBC interpreter now pushes operation type into results for simple intrinsics. This avoids the situation where temp decls are by default uint-typed, and any arithmetic operation on float or double operands would result in a uint shader variable. Other intrinsics are largely correct because they create temporaries with appropriate typed constructors.
- Provide icons for user interface elements, based on the existing 'run to' icons with modifications by myself.
2016-12-29 17:11:55 +00:00
baldurk
bec04a2274
Bump version info to v0.33
2016-12-03 00:18:10 +01:00
baldurk
01c0ec36b0
Update URLs to point to https://
2016-11-10 16:19:16 +01:00
baldurk
186d7785ec
Bump version information to v0.32
2016-09-13 19:24:27 +02:00
baldurk
d04c06a229
Add a remote/virtual open file dialog for browsing over the network
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* This needs some optimisation - the obvious one being to batch up
requests for multiple children all at once.
2016-08-19 17:26:30 +02:00
baldurk
fa0b13f2ed
Add context chooser to main window for choosing between remote servers
2016-08-19 17:26:09 +02:00
baldurk
3655f0610d
Bump version information to v0.31
2016-08-01 19:07:48 +02:00
baldurk
d65bacc118
Add an editor dialog for ordered lists of items (text or paths)
2016-05-10 22:34:58 +02:00
baldurk
36468bb666
Bump version information to v0.30
2016-05-08 20:52:56 +02:00
baldurk
cf2bebadac
Bump version number to v0.29 that I forgot to do earlier!
2016-05-08 16:54:42 +02:00
baldurk
d336d5396d
Update a few copyrights that still only said 2015
2016-04-23 12:47:29 +02:00
baldurk
df5def2182
Add a "load texture as a buffer view" button. Refs #141
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* This isn't a complete fix as the buffer gridview doesn't support 100s
or 1000s of columns, but it's a start and could be useful in some
cases.
2016-02-24 00:43:57 +01:00
baldurk
154161e260
Bump version number to 0.28
2016-02-17 13:37:35 +01:00
baldurk
2e0ffa7813
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
baldurk
b60868254e
Bump version number to v0.27
2015-09-26 00:14:56 +02:00
baldurk
2b0bc2abe2
Bump version for nightly builds to v0.26
2015-07-19 18:33:29 +02:00
baldurk
26b9d7902b
Bump version for future nightly builds to 0.25
2015-05-02 16:34:58 +02:00
baldurk
94f25edfd0
Bump version number to v0.24 for subsequent unofficial builds
2015-03-07 23:56:42 +00:00
baldurk
28922673cb
Bump version number to 0.23 for future nightly/beta builds.
2015-02-28 22:58:12 +00:00
baldurk
75e3a54d32
Update visible copyrights (non-code) to 2015
2015-01-16 22:14:06 +00:00
baldurk
29894e4db3
Add Interactive/script running python shell window
2014-10-10 21:30:40 +01:00
baldurk
a470213b4b
[Refs #87 : Static Analysis] Add neutral resources language
2014-10-05 19:01:26 +01:00
baldurk
60d5a425aa
Add option to disable/enable vertex highlighting in mesh view
2014-09-28 16:31:49 +01:00
baldurk
896d3837f2
Bump version to v0.22 so unofficial/beta builds are v0.22-xxxx
2014-09-27 01:38:38 +01:00
baldurk
e68162ccb3
Bump version numbers to 0.21, as we're closer to that than 0.20 now
2014-08-25 12:41:30 +01:00
Baldur Karlsson
9fda74fc07
Add a button on the texture viewer that flips the tex in Y
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* Useful for systems that render OpenGL upside down with a final flip,
for example.
2014-07-28 10:28:28 +01:00
baldurk
c38affcded
Initial commit of existing code.
...
* All renderdoc code up to this point was written by me, history is available by request
2014-05-02 08:33:01 +01:00