baldurk
|
c1591a5fe6
|
Update docs with D3D12 support and progress on Qt
|
2016-11-28 12:42:15 +01:00 |
|
baldurk
|
0c06590df3
|
Remove cubemap binding from D3D/HLSL texture view. Just use 2D array
|
2016-11-18 16:31:05 +01:00 |
|
baldurk
|
4f06161fb9
|
Update template custom shader to include UV, add new globals. Refs #304
|
2016-07-26 15:18:45 +02:00 |
|
baldurk
|
89402c03bf
|
Add a note about the VULKAN predefined macro.
|
2016-07-25 11:39:50 +02:00 |
|
baldurk
|
a001f35329
|
Output UVs in [0,1] from blit shader, for custom vis shaders. Refs #304
|
2016-07-25 11:39:49 +02:00 |
|
baldurk
|
ffa96736ee
|
Add required 'uniform' to glsl varaibles in documentation
|
2016-07-25 11:39:48 +02:00 |
|
baldurk
|
fefb6b2526
|
Pass selected slice/face and sample idx to custom vis shaders. Refs #304
|
2016-07-25 11:39:47 +02:00 |
|
baldurk
|
8b64868025
|
For GLSL, insert text after #version statement.
|
2016-06-09 10:48:50 -07:00 |
|
baldurk
|
22d58cf739
|
Implement custom display shaders for vulkan
|
2016-06-09 10:48:44 -07:00 |
|
baldurk
|
8bc80b41b0
|
Various improvements/tweaks/missing bits/extra links
* General proof-reading pass on the new docs, so some of these issues
are old and just haven't been noticed before.
|
2016-05-16 20:01:15 +02:00 |
|
baldurk
|
81a1b2e020
|
Add syntax highlighting
|
2016-05-15 21:34:00 +02:00 |
|
Matthäus G. Chajdas
|
925f33bfb5
|
Add all How do I ...? pages.
|
2016-05-15 21:33:52 +02:00 |
|