Commit Graph

29 Commits

Author SHA1 Message Date
baldurk 96cc08b960 Rename 'show disabled' button to 'show unused' as it is clearer
* Bindings that are unused aren't disabled - they may in fact be explicitly
  enabled - but they are unused by the pipeline which is why they're hidden.
2019-05-17 16:32:55 +01:00
baldurk 94dfb9890b Allow registering window, panel and context menu items with callbacks 2018-10-23 14:23:12 +01:00
baldurk ad5cfcd290 Pass through and display VAO object in GL pipeline state 2018-10-01 18:27:44 +01:00
baldurk 3c7b420e59 Expand SPIR-V disassemblers to general shader processing tools
* Instead of just configuring SPIR-V disassemblers and picking only the first
  one when we need to edit SPIR-V, we allow setting up any shader processor that
  goes between two shader encodings.
* When editing, the default will still be to use embedded source, and then after
  that the first tool that goes from the native shader format to a text format,
  but the drop-down allows you to pick any of them.
* Similarly in the shader viewer you can configure the compilation options and
  method, to choose the compiler you want to use. Embedded command line
  parameters in the shader are automatically appended.
2018-08-09 16:56:53 +01:00
baldurk 2c8674790c Add spacers in pipeline view for if all groups are collapsed 2018-06-13 09:17:03 +01:00
baldurk 3380379aac Fix copy-pasted tooltips mistakenly saying "Save Shader SPIR-V" 2018-05-04 13:36:43 +01:00
baldurk 5698c46277 Use collapsing group boxes on pipeline state viewer 2018-04-26 13:37:57 +01:00
baldurk 9b9c74ec03 Fix transform feedback pipeline state display 2017-12-11 20:12:02 +00:00
baldurk e0fe401ca5 Add extra elements to pipeline viewer to display hidden state objects
* For example state objects on D3D11, or render pass on Vulkan.
* These are all properly resource-linked.
2017-11-21 19:10:35 +00:00
baldurk 2f02f2159e Fix some margins/spacings to be more consistent across the UI 2017-11-10 18:36:10 +00:00
baldurk d57cc1b188 Add more consistency to docking panels and widgets
* Dock panels shouldn't have any frame border or anything like that.
* They should have an external margin of 3 pixels at their border,
  but then no further margins on the layouts (like sub-controls for
  the pipeline state views.
* Toolbars should be Raised & Panel frames. Later we'll replace them
  with actual QToolBars to better customise the painting.
2017-07-28 19:06:46 +01:00
baldurk 89945f711d Switch to SVG topology diagrams
* We need to custom paint the SVG at the right devicepixelratio because
  Qt seems to be busted at scaling up - nothing I can see causes the
  SVG to be rendered at higher than it's default resolution, so you end
  up with plain bilinear upscale.
* Since we're doing custom palette swap anyway, it's not much harm to
  just render ourselves, as we already basically had a dependency on
  QtSvg - just need to add the include files to the dependencies.
2017-07-28 19:06:46 +01:00
baldurk 1e840356a1 Change pipeline state viewers so minimum panel size is smaller
* Add scroll areas for the larger tabs and allow pipe flowchart to
  resize to its minimum size if needed.
* The idea here isn't that anyone will seriously try to use the pipe
  view at 500x200 but more that the minimum size doesn't become a
  problem while moving around windows or panels, or resizing temporarily
2017-07-12 19:44:51 +01:00
baldurk bcd08f77a6 Set word wrap on fixed state labels in pipeline viewers
* This allows the pipeline state viewer to have a smaller minimum size
  which is useful when resizing the whole program UI.
2017-07-12 17:29:09 +01:00
baldurk 2831c4dfdd Set a proper sizeHint for the pipeline flowchart 2017-06-19 16:17:19 +01:00
baldurk d515c69a9f Remove alternating row colors in most places.
* This was only added because the default tree widget controls don't
  render any grid lines. Now that we're custom drawing them, the row
  colors are distracting and can be confusing on themes where the
  selected row is very faint.
2017-06-13 18:19:02 +01:00
baldurk fbf03ecd77 Set up pipeline viewers to re-draw the mesh icon in an appropriate color 2017-05-30 17:14:37 +01:00
baldurk 19218b6bef Remove hardcoded color stylesheets from shader labels in pipeline views 2017-05-29 17:52:25 +01:00
baldurk f65f5ea9da Use new RDTreeWidget everywhere in favour of QTreeWidget
* Since we're promoting everything, we reset the behaviour of
  RDTreeWidget so that it's not doing anything different by default.
* RDTreeWidget's interface is a bit different, exposing some useful
  things like a single selected item and so on.
* We also can't set columns in the Qt Creator UI anymore, so we set them
  from code.
2017-04-21 18:44:52 +01:00
baldurk fd6fce7a78 Refactor pipeline states to expose opaque string properties as enums.
* Things like addressing modes, stencil operations, and other things the
  UI didn't need to know about previously were only exposed as string
  values to be passed through and displayed.
* Now we describe these with enums so the API can be properly
  introspected and used by consumers that might want to know the actual
  values of these states.
2017-04-18 14:57:40 +01:00
Dimitris Kapnopoulos 6e06eb5164 Added tooltips for all QToolButtons. RDSplitter checks for valid index.
handleDoubleClicked in RDSplitter checks if the index argument is less than zero or bigger than count
2017-03-28 02:54:15 -07:00
baldurk 2ce133812f Set font size to 12 on pipeline flowchart 2017-02-14 19:14:52 +00:00
baldurk 871a48d7fa Add flowchart custom widget to show select pipeline stages 2017-02-13 19:20:25 +00:00
baldurk c2c8346699 Fix some UIC warnings about duplicated object names 2017-02-09 19:28:23 +00:00
baldurk 9e47ed53b5 Move resources.qrc into Resources/ folder 2017-02-09 19:28:22 +00:00
baldurk 87ed2fcd95 Fix a typo in groupbox name 2017-01-24 19:17:00 +00:00
baldurk 35b951b37c Don't show tree for widgets in GL pipeline viewer - no array binds 2017-01-24 19:07:00 +00:00
baldurk d0aec2197d Implement GL pipeline state viewer for Qt 2017-01-24 19:02:29 +00:00
baldurk 6ef7dbb356 Add pipeline state viewer and implement vulkan viewer
* Minus interactions with as-yet-unimplemented windows like buffer and
  shader viewers.
* Also missing HTML export
2016-11-24 19:47:05 +01:00