Commit Graph
21 Commits
Author SHA1 Message Date
baldurk d89b763e49 Fix issues for Android debugging 2025-12-02 12:37:19 +00:00
baldurk 466f8f6738 Add documentation for GL shader debugging 2025-12-02 12:37:19 +00:00
baldurk 4524cddca9 Update documentation to account for GL pixel history support 2023-03-31 19:56:04 +01:00
baldurk 6d5140e5b5 Remove links to deleted wiki pages, and planned/roadmap features doc 2022-03-15 14:34:38 +00:00
baldurk c276d3dc4f Make some misc tweaks and updates to the docs 2021-06-29 16:55:53 +01:00
baldurk e1d39ef23b Don't require ARB_separate_shader_objects on replay
* If it's not available we must also emulate program introspection to get proper
  reflection data.
2019-03-13 11:48:57 +00:00
baldurk 35294607f5 Update docs with new GL extension requirements 2019-02-13 18:50:55 +00:00
baldurk d289d3ac20 Remove requirement for ARB_sampler_objects
* We just modify the texture sampler parameters temporarily and restoring them
  when we're done
2019-02-13 18:50:54 +00:00
baldurk f2d092640f Emulate ARB_vertex_attrib_binding on replay if it's not available
* Fortunately the extension doesn't add any functionality that can't be achieved
  through the old bindings, it's just better decoupled.
* What we do is set up our own VAO attrib/binding tracking, and translate all
  the functions (old and new style) into the equivalent modifications of that
  state, then each time a change happens we flush out the attribs and bindings
  using the old attrib functions.
* We also intercept the queries to the new bindings and return the right values,
  so even if loading a capture that uses ARB_vertex_attrib_binding would work as
  expected (as all the translation to old bindings happens under the emulation
  layer).
2019-02-13 18:50:53 +00:00
baldurk 180b6f7cdc Remove use of shading_language_420pack and explicit_attrib_location
* On GL we can manually set these bindings when needed, and then we don't
  require those extensions.
2019-02-13 18:50:53 +00:00
baldurk 8410cfd5ab Update documentation for latest code changes and features. 2018-07-18 16:23:11 +01:00
baldurk a461df2b58 GL non-sharing context support 2018-05-08 11:10:32 +01:00
baldurk 933c00985d Update documentation for v1.0
* Screenshots and icons are updated to latest style
* Many out-dated references and mentions of support updated.
* Documentation added for new windows like resource inspector and
  performance counter viewer, as well as new features like saving
  bookmarks, resource names.
* Added documentation for Android support as well as OpenGL ES support.
2018-02-25 23:27:13 +00:00
baldurk ea95d4e943 Update docs on Qt support 2017-02-23 14:49:58 +00:00
baldurk 86200f1a10 Update documentation with new minimum requirements for OpenGL 2017-01-17 18:59:36 +00:00
baldurk c1591a5fe6 Update docs with D3D12 support and progress on Qt 2016-11-28 12:42:15 +01:00
baldurk b4503f95cf Remove manual html target="_blank" links from documentation 2016-09-27 15:55:53 +02:00
baldurk c587e24509 Add documentation of network capture & replay workflow 2016-08-30 14:39:04 +02:00
baldurk 8890233fe0 Set external links to open with target="_blank" for benefit of chm
* Without this, the chm viewer attempts to open the external link in its
  own windows. With some ancient IE6 monstrosity. Ouch.
2016-05-16 20:01:17 +02:00
Matthäus G. Chajdas f04f016a99 Remove "other resources" to flatten the hierarchy a bit. 2016-05-15 21:33:52 +02:00
Matthäus G. Chajdas c04dd86d8d Initial commit of new restructuredtext docs 2016-05-15 21:33:51 +02:00