baldurk
856c838def
Update copyright years to 2026 and fix copyright ranges
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* In a previous update in 2021 many copyright ranges were truncated
accidentally, and some files have been copy-pasted with wrong years. These
dates have been fixed based on git history and original copyright messages.
2026-01-05 14:17:28 +00:00
baldurk
2322e165de
Update copyright years to 2025
2025-03-14 18:54:37 +00:00
Jake Turner
56fffb5dc2
D3D12 Tests add uint32_t compileOptions to Compile()
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Current options are:
SkipOptimie : the default
Enable16BitTypes
2024-12-03 05:21:41 +00:00
baldurk
9f4f0e6aa1
Update copyright years to 2024
2024-02-12 11:04:52 +00:00
baldurk
d47e79ae07
Update copyright years to 2023
2023-02-01 12:23:32 +00:00
baldurk
037dd63d83
Fail D3D12 amd shader extensions test if UAV bind slot isn't supported
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* UE5 checks for this feature so we'll also check for it.
2022-11-18 12:43:30 +00:00
baldurk
fcdea67879
Update copyright years to 2022
2022-02-17 17:38:32 +00:00
baldurk
23fe6ae67f
Remove SM5.0 test for D3D12 AMD shader extensions
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* This seems not to work and is not officially supported so there's little value
in testing it.
2021-07-05 14:20:48 +01:00
baldurk
732ccb2d89
Fix D3D12_AMD_Shader_Extensions test for DXIL support
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* We can't build with -O0, it has to be at least -O1 for DXIL. We also need -Ges
/ strictness on both builds.
2021-05-10 17:02:49 +01:00
baldurk
2af11c5395
Add test of AMD extensions in D3D12
2021-04-30 16:41:17 +01:00