baldurk
950568fb8f
Rename previous/next to previousAction/nextAction in ActionDescription
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* swig internally creates 'next' member which we normally want to avoid, so
prevent shadowing here by using a distinct name.
2026-08-13 17:46:47 +01:00
Jake Turner
d75b9d2f36
Check indirect action names in a selection of tests
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- VK_Indirect
- VK_Mesh_Shader
- VK_Resource_Usage
2026-07-22 05:41:09 +01:00
Jake Turner
022a63e1bc
Remove extra rdtest.log.end_section in VK_Mesh_Shader
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Fixes HTML output
Move the other VK_Mesh tests over to use "with rdtest.log.auto_section" construct
2026-04-09 09:42:33 +01:00
baldurk
aebb1f90ee
Fix AoS output in mesh viewer being incorrect with mesh shaders
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* This would generally only come up with gl_PerVertex, and was hidden before
because gl_Position is the first member. It likely would also reproduce if a
user had a struct output from the mesh shader.
2026-03-16 15:12:30 +00:00
Jake Turner
1bd80b13cc
Extend VK_Mesh_Shader tests for struct arrays, struct in a payload
2026-02-04 13:25:18 +13:00
Jake Turner
7eef20b3db
Added demos test VK_Mesh_Shader
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Similar on d3d12_mesh_shader test, move some helper code from d3d12_mesh_shader python to testcase.py to allow for sharing with vk_mesh_shader python
2025-03-20 13:52:17 +00:00