* Since these types are more prevalent than originally designed, it
makes more sense to remove the namespace for ease of typing/naming.
* Also add a specialised type 'bytebuf' for an array of bytes.
* This makes mapping easier to SWIG since there's no special casing for
namespaced arrays. Especially so for nested cases like
rdctype::array<rdctype::str> -> rdcarray<rdcstr>
* For the most part the interface is stl-compatible, but we have a few
little changes of our own for convenience.
* This class is still needed after deleting the C# UI, because we don't
want to pass C++ stl structs over module boundaries and possibly run
into hard to diagnose incompatibilities.
* QShortcut falls down on duplicates. It can have activatedAmbiguously
events, but these happen in arbitrary order and the shortcuts on
menu items just swallow the ambiguous activate so it's not useful.
* Instead we just let MainWindow pick up ShortcutOverride events and
consult a mapping of which shortcuts to use. We can use a smarter
selection method to choose the more 'local' shortcut if two shortcuts
that conflict exist.
* Annoyingly although Qt has an internal bool allowUserMoveOfSection0
which does exactly what we want allowing the tree column to be
movable, we can't enable it because it's private. So instead we have
to re-implement section moving ourselves.
* Minor tweak - also made RDTreeWidgets non-movable by default since
usually we don't want to allow it.
* When we add it, if a log is already open that's when we get the
callback to OnLogFileOpened to initialised. If we close afterwards,
we'll be in an inconsistent state.
* Added a couple of utility macros to help with the conversion. lit() is
paired with tr() for untranslated text.
* QFormatStr is more explicitly for non-textual formatting strings.
* Both are just #define'd to QStringLiteral()
* Since we're promoting everything, we reset the behaviour of
RDTreeWidget so that it's not doing anything different by default.
* RDTreeWidget's interface is a bit different, exposing some useful
things like a single selected item and so on.
* We also can't set columns in the Qt Creator UI anymore, so we set them
from code.
* Generally this means removing ref out parameters and instead returning
values. In a couple of cases we will want to avoid copies in future
either by returning const references (e.g. to the pipeline state which
is immutable).
* At the same time, some pointless bool return values that were always
true and didn't indicate errors have been removed. They can be added
again if an error condition comes back.
* Some free functions still have out parameters as C linkage doesn't
allow returning user types by value.
* The C# UI still invokes into C wrappers for all the C++ classes, which
handle taking the return value and doing a copy into an out parameter
still for compatibility.
* Note, this API is still in-flux and beta, so there may still be some
more changes before it's 'stable', and even then it will still be
subject to some amount of change.
* This API is then exposed to python via SWIG bindings and hides
internals that don't need to be visible, and means the actual API is
easier to work with.
* We also use this API to reduce inter-dependencies between different
windows that need to interact with each other at a high level.
* The naming is python/standard RenderDoc TitleCase method names, not
Qt style camelCase methods.
# Conflicts:
# qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp
# qrenderdoc/Windows/TextureViewer.cpp
* This goes all the way back to the first iterations where these were
the only structures and 'Fetch' referred to them returning data from
the core code to the UI.
* This gives a little nicer syntax, a bit better type safety, and also
reflects better for SWIG bindings. Overall it's a minor change but
better.
* We don't update the C# UI at all, since it's soon to be removed and
not worth the effort/code churn.
* For now so we're ABI compatible with C#, all enums are uint32_t, but
that is an obvious optimisation in future to reduce struct packing.
* We avoid 'None' as an enum value, because it's a reserved word in
python so will cause problems generating bindings.
* Certain panels like BufferViewer assume there is a current drawcall
at startup and not an invalid event ID like 0. Normally the event
browser is loaded first and sets the event ID, but if it's later in
the list this will break.
Currently, selecting an event with children (e.g. vkCmdExecuteCommands)
in the event browser will cause the API inspector window to show the
final child event, rather than the event itself. This behaviour makes
sense everywhere else: selecting an event with children shows the state
after all children have completed.
However, for the API inspector, we want to be able see API calls for
the parent event when it is selected rather than those of its last
child, particularly in the case of vkCmdExecuteCommands which may have
other API calls leading up to it.
To allow this, distinguish between the "current event" and "selected
event". For an event with children, the former refers to the last
child, while the latter refers to the event itself. ILogViewerForm now
has two separate event callbacks for when either one changes.
The API inspector now makes use of the selected event, while everything
else continues to use the current event.