* This by no means replaces PySide2, but it allows python extensions to write
simple UIs without needing to rely on PySide2, which might not be available
(generally all windows builds have it as well as recent binary linux builds,
but local windows builds may not and most linux builds probably won't).
* This is a string type which heavily optimises for immutability and minimal
storage. It only contains one pointer to the string data and always
reallocates on modify. For compile-time literals it doesn't modify or
allocate.
* On x64 we use the top bit in a tagged pointer to store a flag of whether it's
heap or literal, on other platforms it uses a separate field (meaning another
pointer sized value effectively, including padding).
* This is best for structured data which tends to use a lot of immutable strings
for type/name information, and only a few for actual string data (which are
only allocated once and aren't modified after that). Similarly we rarely want
to know only the size of any of these strings, we want the whole string so not
explicitly storing the size is not a big deal.
* Overall this reduces SDObject from 128 bytes to 80 bytes.
* This allows persistent config storage and registering tweak variables that
works independent of the UI's configuration.
* Config vars can be debug only, which means they will be compiled out in stable
version releases. This allows for debug-logging tweaks that are available in
all builds (including nightly builds) for diagnostic purposes, but have zero
overhead in stable releases.
* Variables have a loose hierarchy defined with _ or . to separate nodes.
* This lets the user override the default application font.
* Unfortunately Qt seems to behave inconsistently with font scaling from the
system, so we take the font size initially from QApplication::font() (which
doesn't always pick up the font size) and scale from there. While this might
cause some font scaling to be lost it does mean at least we have a consistent
scale, as otherwise you get some text scaling and others not.
* The ShaderDebugTrace now only sets up the initial state of an opaque
ShaderDebugger handle.
* This handle can then be passed to a new function - ContinueDebug - to
iteratively return N more states. The number of states is implementation
defined and may be a fixed number or it may run for a fixed time.
* The states themselves no longer contain a complete snapshot of all variables,
but instead only the changed variables for that iteration. The changes are
stored as before and after value to make it easier to step forwards and
backwards (only the ShaderDebugState is needed to move forward or backwards,
you don't have to search back for the last set value of a variable to 'undo' a
change).
* Mostly moving includes from common headers to cpp where possible, and removing
includes of the whole thing where only enums or rdcstr etc are needed.
* Subresource handling is more consistent - we pass around a struct now that
contains the array slice, mip level, and sample. We remove the concept of
'MSAA textures count samples as extra slices within the real slices' and
internalise that completely. This also means we have a consistent set
everywhere that we need to refer to a subresource.
* Functions that used to be in the ReplayOutput and use a couple of implicit
parameters from the texture viewer configuration are now in the
ReplayController and take them explicitly. This includes GetMinMax,
GetHistogram, and PickPixel.
* Since these functions aren't ReplayOutput relative, if you want to decode the
custom shader texture or the overlay texture you need to pass that ID
directly.
* If the UI was launched with a filename as a parameter to open the capture, it
will be added to the recent capture file list. Only later (relatively
speaking) if we make a capture connection will we realise that it is temporary
and potentially delete the file. If we do so, remove the capture from the
recent file list.
* The defaults can be configured from the settings menu, and there's a new "Open
Capture with Options" menu option to open a capture with different options
temporarily.
* This allows RemoteHost handles to still be valid and usable (if returning
empty data) when they are deleted/removed if the device is disconnected, as
well as providing better multi-thread access (they lock internally)