Commit Graph

8 Commits

Author SHA1 Message Date
baldurk cbeb905ae6 Default to selected texture file format in save file browser. Refs #862
* We also do the reverse, if they selected a different extension we
  update the selected format.
2018-02-09 17:51:31 +00:00
baldurk e305029ddd Update copyright years to 2018 2018-01-01 17:55:29 +00:00
Richard Khoury d8bc07f945 Added ability to save out overlay textures using the TextureSaveDialog.
This is part of the work specified by github Issue 586, allowing the
ability to save out the overlay in the TextureViewer.  If no overlays
are on then there is no option to save the overlay. Currently there is
no option to remap the overlay to a grayscale or absolute value range
before saving. This can be a future task.

NOTE: the overlay texture resource that's saved out is not the blended
texture that the user will see in the TextureViewer, it is just the
overlay itself. The ability to save out the blended texture would be a
future task.
2017-12-15 13:20:26 +01:00
baldurk ef84f494a2 Add a macro that enables qt-compatibility in the renderdoc replay API
* This will be used to remove the ToQStr everywhere (where it's not
  used for actual stringification of enums/structs)
2017-08-16 18:28:11 +01:00
baldurk 0ad5709df3 Remove poorly chosen 'Fetch' prefix from a few data structures.
* This goes all the way back to the first iterations where these were
  the only structures and 'Fetch' referred to them returning data from
  the core code to the UI.
2017-04-18 14:57:36 +01:00
baldurk 030cbfde9a Batch update copyright years everywhere 2017-01-06 12:13:31 +00:00
baldurk 1c61b82221 Add stub ToStr copied functions to fix up some implementations
* Eventually the main project's ToStr will move into a header file so
  that we don't have to duplicate any code.
2016-11-11 20:35:59 +01:00
baldurk fbcb04944d Add texture saving dialog 2016-10-12 00:26:15 +02:00