Commit Graph
9 Commits
Author SHA1 Message Date
baldurk aa81a3955c Display 'read-write' type objects grouped together in GL pipe state
* This includes atomic counters, shader storage buffer objects and images.
2015-01-19 02:04:29 +00:00
baldurk 48f98ebdef Add shader subroutines (placeholder) and transform feedback
* The transform feedback is placed on the geometry shader tab the same as
  in D3D11. It doesn't merit its own whole tab and that seemed like the
  best place to put it (last processing stage before rasterization).
* To aid understanding, further stages are marked disabled if rasterizer
  discard is on, and if no geometry shader is bound the stage is renamed.
2015-01-18 12:06:39 +00:00
baldurk 6107129286 Add group for multisample state on rasterizer tab 2015-01-18 11:34:26 +00:00
baldurk d344fc6c88 Add the other bits of rasterizer state to be included in the UI 2015-01-18 11:20:54 +00:00
baldurk b059e601c5 Send sampler information through to GL pipeline state for display 2015-01-16 02:49:00 +00:00
baldurk af51c4f1e6 Tweak rasterizer page display to be a bit nicer 2015-01-16 01:14:21 +00:00
baldurk 6f0284f170 Show depth and stencil states on GL pipeline view 2015-01-16 00:43:44 +00:00
baldurk 1265b5bc6e Set up display of blend equations (and logic, overriding) 2015-01-16 00:18:34 +00:00
baldurk c38affcded Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
2014-05-02 08:33:01 +01:00