baldurk
aa81a3955c
Display 'read-write' type objects grouped together in GL pipe state
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* This includes atomic counters, shader storage buffer objects and images.
2015-01-19 02:04:29 +00:00
baldurk
48f98ebdef
Add shader subroutines (placeholder) and transform feedback
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* The transform feedback is placed on the geometry shader tab the same as
in D3D11. It doesn't merit its own whole tab and that seemed like the
best place to put it (last processing stage before rasterization).
* To aid understanding, further stages are marked disabled if rasterizer
discard is on, and if no geometry shader is bound the stage is renamed.
2015-01-18 12:06:39 +00:00
baldurk
6107129286
Add group for multisample state on rasterizer tab
2015-01-18 11:34:26 +00:00
baldurk
d344fc6c88
Add the other bits of rasterizer state to be included in the UI
2015-01-18 11:20:54 +00:00
baldurk
b059e601c5
Send sampler information through to GL pipeline state for display
2015-01-16 02:49:00 +00:00
baldurk
af51c4f1e6
Tweak rasterizer page display to be a bit nicer
2015-01-16 01:14:21 +00:00
baldurk
6f0284f170
Show depth and stencil states on GL pipeline view
2015-01-16 00:43:44 +00:00
baldurk
1265b5bc6e
Set up display of blend equations (and logic, overriding)
2015-01-16 00:18:34 +00:00
baldurk
c38affcded
Initial commit of existing code.
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* All renderdoc code up to this point was written by me, history is available by request
2014-05-02 08:33:01 +01:00